

I just went with what they already seemed familiar with. And, I mean, despite everything else, Bethesda does do environmental story telling very well (excluding Starfield). Any of their games (excluding Starfield) would be my goto prime examples regardless.










Doom (the game) very much had a plot. It was short and basic. Something like 1 paragraph per episode and the 2 or 3 in the manual giving a little backstory.
But I mean, one of the Johns (Carmack or Romero, I forget who but probably Romero) has been quoted to say “story in a video game is like a story in a porno; everyone expects it to be there, but it isn’t needed.”
So 🤷♂️