Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

  • LittlePrimate@feddit.de
    link
    fedilink
    arrow-up
    5
    ·
    11 months ago

    The GPU of the series S is simply a lot worse, socutting quality by a bit won’t cut it. I also suspect that since they always quote the split screen as problem, it might be about the number of textures to be loaded in when the game is kind of running twice, not the quality.

    • Jordan Lund@lemmy.one
      link
      fedilink
      English
      arrow-up
      15
      ·
      11 months ago

      RAM is the big bottle neck here.

      Here’s the comparison:

      PS5: 16 GB/256-bit GDDR6 SDRAM
      512 MB DDR4 RAM

      Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)

      Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)

      But more than that, it’s the speeds involved:

      PS5 Peak Bandwidth 448 GB/s
      Xbox Series X 10 GB 560 GB/s and 6 GB 336 GB/s
      Xbox Series S 8 GB 224 GB/s and 2 GB with 56 GB/s

      So not just less RAM, but at 1/2 the speed.

    • Feyter@programming.dev
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      Why would you load a texture twice in memory? Especially if it’s for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram…

      • MagicShel@programming.dev
        link
        fedilink
        arrow-up
        5
        ·
        11 months ago

        He didn’t say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren’t near to each other.