recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
I would have loved that game if it didn’t assume that the player was a complete idiot who had to get the same information ten times in a row in 30 minutes of generic dialogue, just to play 30 minutes of boring tutorials and then another 30 minutes of pointless dialogue.
It’s a long game that doesn’t need to be. I like the “social sim” aspect of it, and even if I’m not into turn based combat it felt really good, but I just can’t stand hours of pointless dialogue and neverending tutorials. I mean, I’m 20/30 hours into the game and you really need to spend this much time introducing mechanics that are just evolutions of preexisting mechanics?
But this is a problem I have with every JRPG. They all seem cool before playing them, but when I do they feel to me like extremely bloated games. I’d love a nice straightforward 20 hours JRPG
These were my impressions as well. I forced myself to finish the first palace(?) but it just felt so tedious. And when after like 15 hours they introduce yet another facet of gameplay and throw another tutorial at you it really does interrupt and sense of immersion for me. Only being able to do like 3 or 4 things a day felt kind of silly as well. I wanted to explore some of the characters more but having to go to sleep and sit through some random stuff in between anything actually interesting was just exhausting.
I don’t have a problem with the time management itself as much as the fact that, at least up until the third (second? I don’t know, the one about the asshole artist) palace you never get to understand it and enjoy. There’s always something to do to push the story forward (but actually not, because we absolutely need to meet to say the same two things we said the night before and come to the same conclusion) or some tutorial that prevents you from actually hang out with a character or do anything else, and when finally you get enough time to get the hang of it and start planning your days there’s some other stuff that gets in the way.
Maybe if the story was more condensed in terms of dialogue/useless filler and more diluted in terms of when the game stops for story events it would have been nicer.