Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware

      • Midnitte@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        Would be interesting, though I don’t imagine they’d do that - Deadlock is pretty far along (despite the “early development” tag) and they seem like they have a full dev team.

        Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I’d be really interested to see if they’re doing something new

        • SkyeStarfall@lemmy.blahaj.zone
          link
          fedilink
          arrow-up
          2
          ·
          2 months ago

          I mean, they’re not gonna stop developing deadlock once it comes out. It’s likely gonna be a decade long project at least. More hands won’t hurt.

          • HER0@beehaw.org
            link
            fedilink
            arrow-up
            2
            ·
            2 months ago

            The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.

            This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.

            • dino@discuss.tchncs.de
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 months ago

              I hope you are right, I really like the game and hope they have some interesting fix for toxicitiy and matchmaking.

              • HER0@beehaw.org
                link
                fedilink
                arrow-up
                1
                ·
                2 months ago

                Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can’t speak, can’t ping as much, can’t play ranked, can’t pause).

                • dino@discuss.tchncs.de
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  2 months ago

                  I haven’t played Dota2 for years, but the toxicity was a reason I stopped. So I am not sure this thing is effective. I know its a tough task, but still I believe that if one developer can have better solutions to this, than it would be Valve.

                  • HER0@beehaw.org
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    edit-2
                    2 months ago

                    This has improved further in recent years, so you probably weren’t seeing how it is now.

                    It may be different in other regions, but I see significantly less toxicity in Dota 2 compared to Counter-Strike, the only other big competitive game I have enough time in to compare it to. Though my CS experience was longer ago, and they could have improved things there, too.