The best games I have ever ran my players would go major off-plot like spending the entire session befriending a rando NPC I didn’t even have a statblock for or turning a random wilderness encounter into a sessions long war against a pack of worgs.
It took me a while to get over all the lost planning time, and it always turned out to be worth it to let my players have reign.
The best games I have ever ran my players would go major off-plot like spending the entire session befriending a rando NPC I didn’t even have a statblock for or turning a random wilderness encounter into a sessions long war against a pack of worgs.
It took me a while to get over all the lost planning time, and it always turned out to be worth it to let my players have reign.