• Skullgrid@lemmy.world
    link
    fedilink
    arrow-up
    9
    ·
    2 months ago

    oh god, you’re making me think of the difference between a procedurally generated level and a randomly generated one.

    The fucking generative AIs don’t even have anything to stop it spewing crap

    • Match!!@pawb.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      wave function collapse is a vastly superior procedural generation technique to generative pretrained transformer

      • ZILtoid1991@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        2 months ago

        Same for enemy AI, for which I’m planning to implement some fuzzy logic support into my game engine, if there’s no solution for it already in some D library.