istanbullu@lemmy.ml to Gaming@beehaw.org · 2 months agoHow China’s first AAA game Wukong Became One of the Fastest Selling Games in Historythedroidguy.comexternal-linkmessage-square20fedilinkarrow-up132arrow-down10file-textcross-posted to: gaming@lemmy.ml
arrow-up132arrow-down1external-linkHow China’s first AAA game Wukong Became One of the Fastest Selling Games in Historythedroidguy.comistanbullu@lemmy.ml to Gaming@beehaw.org · 2 months agomessage-square20fedilinkfile-textcross-posted to: gaming@lemmy.ml
minus-squarethanks_shakey_snake@lemmy.calinkfedilinkarrow-up10·2 months agoLet us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
minus-squareDdCno1@beehaw.orglinkfedilinkarrow-up6·2 months agoThe player experience of running into invisible walls every five meters?
minus-squarethanks_shakey_snake@lemmy.calinkfedilinkarrow-up2·2 months agoLook, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
The player experience of running into invisible walls every five meters?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.