More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
That’s not how cache works.
In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.
Were you streaming at 180mbps?
That’s not how cache works.
More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.
Interesting that they’re able to maintain such speeds for streaming map data but not downloads…
It doesn’t, in any case. Cache is, by definition, temporary.