When I worked with a stack Hex Casting’s stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting’s writing design maybe, everything is evaluated more immediately from what I remember.
The other thing is that Trickster’s programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.
When I worked with a stack Hex Casting’s stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting’s writing design maybe, everything is evaluated more immediately from what I remember.
The other thing is that Trickster’s programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.