I don’t think starfield does anything worth giving it an award for. You should give awards to things that do something unique or took a risk. Starfield is a very safe game that didn’t really do anything unique or risky. They just made Skyrim in space.
The space elements were a big part of the marketing. I knew better than to expect atmospheric flight or anything but simple space combat, but intra-system travel being only done in menus and the space sections being put in small lightboxes with planet renderings was rather shocking. That’s 20th-century stuff. It’s especially bizarre given how much of the Bethesda magic has leaned on roads in the past, and there aren’t any roads outside of cities. Even the cargo runs are 100% in menus, without talking to a single person.
I don’t think starfield does anything worth giving it an award for. You should give awards to things that do something unique or took a risk. Starfield is a very safe game that didn’t really do anything unique or risky. They just made Skyrim in space.
Us space sim types would tell you it took a few steps back as far as genre standards go. And I wasn’t even expecting much on that side of it.
@Ashtear @MJBrune
Was it supposed to be a space sim, though?
My impression was that it was always going to be a skyrim/fallout in space
The space elements were a big part of the marketing. I knew better than to expect atmospheric flight or anything but simple space combat, but intra-system travel being only done in menus and the space sections being put in small lightboxes with planet renderings was rather shocking. That’s 20th-century stuff. It’s especially bizarre given how much of the Bethesda magic has leaned on roads in the past, and there aren’t any roads outside of cities. Even the cargo runs are 100% in menus, without talking to a single person.
I agree, I don’t think it’s a space sim and I don’t think fallout or Skyrim in space is unique.
Skyrim isn’t full of unskippable cut scenes.