This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants.
Looking at this list:
https://en.wikipedia.org/wiki/List_of_space_flight_simulation_games#Space_combat_games
…there really were far more games in the genre being released in the late 1990s and early 2000s than there have been recently.
A similar sort of phenomenon occurred for World War II first-person shooters.
https://en.wikipedia.org/wiki/List_of_World_War_II_video_games
Back around the same time period, there was a glut of games in the genre, and they really have fallen off quite a bit.
Whether it’s a genre like these two, that hasn’t seen many new entrants recently, or a genre that just never grew as much as you’d like, what genre would you like to see more of?
People brought this up at the time, and the go-to problem with it is if you go too far back, like your 1812 example, you have to deal with reloading a gun being one of the most time-consuming actions you can perform. WWI was taboo for a while due to chemical and trench warfare, and for the most part, devs still shy away from it.
And yet Verdun, Tannenberg, and Isonzo are some of the most fun multiplayer FPS games around.
If you’re going non-fantasy (in which case you can put in whatever), I think that one factor is also that in, say, the Napoleonic era, using soldiers in formation in warfare was an important multiplier, and that’s not super-friendly to FPSes. I mean, a lot of the game would be following orders to move into a formation or move in formation.
As for weapons, you could do archery, I suppose. There have been a number of games (Thief, Skyrim, etc), that have an archer running around on their lonesome, though that probably wasn’t historically all that accurate. Well, not that having a solo character going Rambo on a World War II-and-post battlefield was necessarily all that common. If it did, it was pretty unusual:
https://en.wikipedia.org/wiki/Joe_Hooper_(Medal_of_Honor)
That’s a pretty unusual MoH citation out of Vietnam, and that’d probably be about par for the course for a single – maybe part of – a WW2 FPS level. I mean, if you want realistic World Wars fighting, the largest chunk of characters would probably just be killed by random artillery fire, not pulling off 100:1+ kill ratios in infantry combat, which…isn’t all that much fun as a first-person game.
But, as to archery:
https://www.tastesofhistory.co.uk/post/dispelling-some-myths-archers-shooting-twelve-arrows-a-minute
That’s definitely a lot slower-paced than a modern FPS, but it’s still a lot faster than nearly all 18th century firearms.
Skyrim kind of ignored fatigue and let you lug around a huge store of arrows and blast them without regard for your arms getting tired, so it’s not hard realism, but I think that people enjoyed the archery aspect.