I don’t get wolfire’s point here. Yes steam takes a hefty 30% cut but game developers are free to sell directly if they want to. Unlike apple who have completely locked down the iOS app ecosystem or Google who allow sideloading but scares and warns people against downloading apps from non Play Store sources, steam does nothing to hinder games not sold through it. If there was a competitor who was as good as steam but took a smaller cut, then that competitor would have been the market leader in place of steam.
Exactly, I mean you can even add Non-Steam games to Steam. Yes, you don’t get achievements that way and there’s no support for workshop or big picture or the community plug-in, but you can launch the game from the steam library.
On another note, can Steam, even for a small payment of 2 dollars, add those functions for games not bought in the Steam store, but that could have been bought through Steam? I really want to have TW3 with achievements, but don’t want to buy it again.
I don’t get wolfire’s point here. Yes steam takes a hefty 30% cut but game developers are free to sell directly if they want to. Unlike apple who have completely locked down the iOS app ecosystem or Google who allow sideloading but scares and warns people against downloading apps from non Play Store sources, steam does nothing to hinder games not sold through it. If there was a competitor who was as good as steam but took a smaller cut, then that competitor would have been the market leader in place of steam.
Exactly, I mean you can even add Non-Steam games to Steam. Yes, you don’t get achievements that way and there’s no support for workshop or big picture or the community plug-in, but you can launch the game from the steam library.
On another note, can Steam, even for a small payment of 2 dollars, add those functions for games not bought in the Steam store, but that could have been bought through Steam? I really want to have TW3 with achievements, but don’t want to buy it again.