I’ve seen footage of wide open areas in the game, but I don’t know if that footage is misleading or not. The game has a menu-based map, so does that mean each area is small and linear like the bog section in the demo? Or are you able to explore and find new areas on your own? How does the structure of the game compare to the structure of FF7 Remake?
I’ve played like 7 hours of the game, it’s pretty linear. Feels like FFX I don’t think you should go in expecting it like The Witcher or Dragon’s Dogma (maybe Dragon’s Dogma but with the very empty stretch being cut out)
So far I’ve visited 3 areas. The first one is a tutorial area, short. The second one is more corridor-y, but longer, with more enemy encounters. The third one is wider, less corridor, there’s a ‘town’ in the middle that’s so far only for story beats.
All those areas are ‘dungeons’ to be honest. At this moment, I can’t just select and visit those areas, but the game provides you with ability to replay those sections.
But again, all the sidequests i’ve done are tutorial sidequests, the game hasn’t opened up yet.