We’ll probably see sooner or later.
We’ll probably see sooner or later.
Generative design is already a mature technology. NASA already uses it for spaceship parts. It’ll probably be used for bridges when large-format 3D printers that can manage the complexity it introduces.
That assumes that the classes of problems that AI’s can solve remains stagnant. I don’t think that’s a good assumption, especially given that GPT4 can already self-review and refine its output.
I see both sides.
They’re probably going to completely (and intentionally) collapse the labor market. This has never happened before, so there is no historical prescedent to look at. The closest thing we have was the industrial revolution, but even that was less disruptive because it also created a lot of new factory jobs. This doesn’t.
The public hope is that this catastrophic widening of the gap between the rich and poor will force labor to organize and take some of the gains through legislation as an altenative to starving in the streets. Given that the technology will also make coercing people to work mostly pointless, there may not be as much pressure against it as there historically has been. Altman seems to be publically thinking in this direction, given the early basic income research and the profit cap for OAI. I can’t pretend to know his private thoughts, but most people with any shred of empathy would be pushing for that in his shoes.
Of course, if this fails, we could also be headed for a permanent, robotically-enforced nightmare dystopia, which is a genuine concern. There doesn’t seem to be much middle-ground, and the train has no brakes.
The IP theft angle from the end of the article seems like a pointless distraction though. All human knowledge and innovation is based on what came before, whether AI is involved or not. By all accounts, the remixing process it applies is both mechanically and functionally similar to the remixing process that a new generation of artists applies to its forebears, and I’ve not seen any evidence that they are fundamentally different enough to qualify as theft, except in the normal Picasso sense.
Interesting times.
Somehow the same artist:
Genuine question: Based on what? GPT4 was a huge improvement on GPT3, and came out like three months ago.
I seriously doubt this technology will pass by without a complete collapse of the labor market. What happens after is pretty much a complete unknown.
I don’t know exactly where to start here, because anyone who claims to know the shape of the next decade is kidding themself.
Broadly:
AI will decocratize creation. If technology continues on the same pace that it has for the last few years, we will soon start to see movies and TV with hollywood-style production values being made by individual people and small teams. The same will go for video games. It’s certainly disruptive, but I seriously doubt we will want to go back once it happens. To use the article’s examples, most people prefer a world with street view and Uber to one without them.
The same goes for engineering.
You might like Wesley Willis. https://www.youtube.com/watch?v=4jTPbcnqPxQ
Memory is funny. Stuff can play in the background and become familiar without you being consciously aware of it.
It would be possible to do this study without contamination by using completely unknown and newly-released songs as a dataset, and checking against future chart data regarding the popularity, or by examining the reaction of an isolated group of people without constant musical bombardment.
This is very preliminary. The samples were songs that were already hits at the time of the study, with no way to account for contamination. It’s highly plausible that the subjects had heard the “hit” songs before the study, and they were just measuring recognition.
Full paper is here: https://www.frontiersin.org/articles/10.3389/frai.2023.1154663/full
I like mine. It has a lot of nice convenience features, and it feels good to have stuff happen automatically based on your presence. Scripting useful automations if a time-consuming hobby though, and if you’re mostly just interested in doing voice control for lights it may not be worth it.
I’d recommend staying away from anything that connects directly to the wi-fi if possible. ZigBee lets you isolate the garbage hardware from the Internet so they can’t be used as zombie devices in a botnet or worse, and have home assistant be the one point of contact.
It’s an unusual visual novel, but AI: The Somnium Files was excellent. It’s a cyberpunk detective story with awesome surreal mindscapes in it.
You’re doing great. I’m not on your subreddit, but you don’t deserve people piling on here. Thanks for everything you do, and I hope this transition doesn’t cause you too many gray hairs :)
You’re doing great. I’m not on your subreddit, but you don’t deserve people piling on here. Thanks for everything you do, and I hope this transition doesn’t cause you too many gray hairs :)
You have excellent taste (in games and youtubers)! A ton of my favorites of all time are on this list (especially Citizen Sleeper, which hit me in ways that I didn’t expect at all). As someone similar:
Exo One: A chill game about rolling an alien space ship through insanely pretty worlds.
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist: A free game a lot like The Stanley Parable, by the same developer.
Cultist Simulator: Completely defies description. A masterfully-written Lovecraftian survival exploration game, but it’s made of cards.
Torment: Tides of Numenaria: A great top-down RPG with a unique sci-fantasy universe and de-emphasized combat.
Forager: The methadone to Factorio’s heroin.
Black Book: Like Slay the Spire, but story-driven and based on Russian Folklore and history in the transition to industrialization.
Scorn: If H. R. Giger had been the art director on Amnesia, it would have looked like this.
Inscryption: Another incredible horror game with cards as the core mechanic. More great exploration and plenty of “what the fuck” to go around.
Uplink: On the older side, but holds up. A great light hacking game with solid mechanics and not too much excess complexity.
Jazzpunk: Probably the hardest I’ve laughed from a game since Portal 2.
The Last Door: A 2D point and click adventure with excellent music and atmosphere.
Primordia: A dark point and click about a world populated by robots. Has stuck with me for a long time, mostly because of the jaw-dropping pixel art and voice acting.
Darkside Detective: A point-and-click about investigating the supernatural. Absolutely hilarious.
The Old City: A dark and surreal walking simulator that stands on an incredible soundtrack.
Evergarden: A Chill match-3 puzzle in a soothing garden.
Astroneer: No Man’s Sky-esque, but focused on base building and engineering in a finite solar system.
Slime Rancher: The Chao garden, but a full game. A large world to explore with a diverse array of cute slimes to ranch.
Into the Breach: Not sure if this is too mainstream, but it’s a really awesome take on a tactics game. Fight aliens, but think more chess than Xcom.
Ascension: Made by a former MTG pro player who was frustrated that the original was pay-to-win. Imagine MTG’s complexity with Dominion’s mechanics. The digital version is amazing. The physical version is a bit clunky because the mechanics can get pretty complex.
That got longer than I expected too lol. Thanks for these. I’ll definitely check out the ones I don’t kno.
Because I like complaining.
I bet they were designed by people who text and drive. Darwin will push them out eventually.
Don’t forget a bathroom trash can with a bag.