Girlfriend joke was just a light pun :D
I respect healer main guys, and often am one :)
Girlfriend joke was just a light pun :D
I respect healer main guys, and often am one :)
If shooters were played by Geneva convention, where would be the fun? :P
Yes, I am aware of that. Milsims are out of my scope, but it is most certainly a great place to execrise it as well.
There could be options. You can get some sort of a balanced healer/damager, while someone else would pick a pure healer. It’s just that there should be an option to heal only.
Some people’s definition of “fun” may differ, and it would be cool to serve them too. But still, healers must be equipped with abilities that would grant them some level of survivability on their own - particularly those helping to escape the fight and reset.
It’s just that teams that play tactically will be rewarded.
I think it’s okay to gain score by killing enemy healers - this puts them in danger and forces more tactical gameplay. In a more realism-focused gameplay, though, this might be an option.
As one of the commenters has put it, there could be options, like having more of a “field healer” that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.
You could pursue the former.
Also, movement and stealth abilities are a must for a defenceless healer, so you could still protect yourself in other ways.
Yeah, Mercy was one of my inspirations.
I feel like one of the reasons FPS scene is like that is exactly because players have no choices left but to pick up a gun and shoot enemies. Without that, you are useless in any classical FPS composition, regardless of the role, which alienates players that want to see other types of gameplay.
Simply put, if you are not a “killer” in an FPS game, you have nothing to do there, and that’s why only those players remain. Something has to be changed inside the genre.
Team Fortress ain’t perfectly balanced and thoroughly thought out though. It’s just a fun meaty shooter, that’s it, and it’s alright :)
Of course it has to be somewhat balanced - healers should not get super OP, but they should be good enough for players to give up damaging abilities and still be important in a team.
There could be an in-between option added though, fair enough.
I don’t think the MMO setting is the right fit for my idea anyway.
Though priests are undoubtedly great. Had much fun damage dealing with Shadow priest, especially in the WotLK era. Consistent damage, decent control, practically endless mana pool.
Everyone’s focused on whether Jesus can do it or not while completely forgetting regular people can do that
Just, remove the water, c’mon.
Up to first civilizations, and practically also up to, like, XIX-XX centuries in many rural areas.
Really, you can replace police and laws with any form of more or less organized sanctions against the perpetrators.
Law and authority is a good read, but it shows exactly that - without centralized power, people do (and, according to Kropotkin, people should) put system of unwritten controls all by themselves. And that keeps us from sliding into the savage world where everyone preys on one another. But if something breaks in this chain, if we accept the violence against one another, we’ll get extinct very rapidly.
The scariest part is that real world is, in fact, a hardcore free-for-all PvP realm.
I’m not talking competition or something. A random person can absolutely come to you at any time, stab or shoot you and you’ll be dead. Forever. No respawns.
It’s only because people don’t really like being murdered that led them to make and enforce rules on what violence is legitimate that curbed the violence. But even still, anytime, anywhere, by anyone, you can absolutely be killed. And if one day something breaks in the chain that makes police work, we’re super screwed.
Piterskii Punk (Russian: Питерский панк) posts drawings in VK social network. Of course, in Russian
https://vk.com/piterskii_punk_wall
That’s in response to OP’s text
P.S. Oh, wait, it’s in the comic, lol. Looks like we both are not quite attentive :D
Yes, homeless are normally forcefully pushed out of wealthy areas, because they interrupt scenic views of places where the wealthy isolate themselves from the horrors they cause.
And shelters should be funded on the federal level, from a progressive tax, not by municipalities.
None of them are totally 100% healers. Even Holy priests can cause some damage.