

It’s a “new adult body”, not a “newly adult body”. I’m not sure having a new body resets your age. Though if nothing else, getting a long-lived body means you won’t have to cast Clone as often.
Also, I looked into it and it looks like the people she’s talking about died before 5e. In 3.5, it was a lot harder to undo aging. There was an epic feat for it, and I suppose Clone and Reincarnate arguably might work, but it didn’t say they do, and neither could bring someone back that had already died of old age.
Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.
Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.
I don’t suppose I can get any advice on something I would like? My requirements are: