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Cake day: June 10th, 2023

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  • Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.

    Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.

    I don’t suppose I can get any advice on something I would like? My requirements are:

    1. A point buy system that lets you make any character you want.
    2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
    3. Must be balanced as far as reasonably possible without massive flaws like M&M.
    4. I’d really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.

  • It’s a “new adult body”, not a “newly adult body”. I’m not sure having a new body resets your age. Though if nothing else, getting a long-lived body means you won’t have to cast Clone as often.

    Also, I looked into it and it looks like the people she’s talking about died before 5e. In 3.5, it was a lot harder to undo aging. There was an epic feat for it, and I suppose Clone and Reincarnate arguably might work, but it didn’t say they do, and neither could bring someone back that had already died of old age.


  • 23 years. I’m assuming you’re going for Squalid living conditions rather than Wretched, so you can only save half your money. But you’d still be able to afford Poor conditions for most of your life. If that’s not worth it, why even bother the first time? Just do the minimum it takes to get to a good afterlife, like go grab a sword and go on a suicide mission for a good god.

    Of course, really what you’d do is spend 3.5 years saving up 250 gold, then learn a tool proficiency, and now you’re a skilled worker and can live a Modest lifestyle and save 1 gp per day, and save up the rest of the money in 2 years.

    plus another 400 to pay the caster.

    How do you know how much to pay the caster? I thought 5e didn’t have an equation for that. Adventures League has a few spells you can buy, which mostly follow the equation level^2 + 2*consumed component cost + unconsumed component cost/10. Using that, Clone should cost 2840 gp (including components).

    Edit: I mean 10*level^2 + 2*consumed component cost + unconsumed component cost/10