Yeah, you need at least to do a jump back from the edge. I think that’s even in the Croft Manor tutorial tbh. It’s very open about it being tile based.
I didn’t even try “modern controls”. I know where I am with the tank controls.
Yeah, you need at least to do a jump back from the edge. I think that’s even in the Croft Manor tutorial tbh. It’s very open about it being tile based.
I didn’t even try “modern controls”. I know where I am with the tank controls.
I’m playing Tomb Raider remastered right now and I’m scum saving like a little bitch.
I think young me just didn’t value spare time because he had so much of it.
These Unfinished Business levels are rough as fuck though.
In fairness if it had a microwave oven in the 60s, I’d probably want a warning if I was just near that building.
It was not a time when things were tested for long-term safety…
He reminds me more of all those Roger Corman Sword and Sorcery movies from the 80s, like Deathstalker.
The kind of actor who is rugged, generically handsome, but completely unknown and has never done any real acting in his life before and probably never will again.
I love how they look absolutely nothing like Luke and Leia.
It’s like they’d already picked all the props out before they started casting, and just told this guy to just get on and paint something.
Yes, but they’re the same sort of people that think Elon Musk is a genius.
Really? I’m not sure any movie feels more 90s than Terminator 2.
Maybe because jeans wearers don’t spam up every thread about clothing with “JUST WEAR JEANS!”
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
Or, do what a disturbing number of people have done and make them the centrepiece of your entire life.
Posters all over your house, stickers and flags all over your mobility scooter, hats, T-shirts, the lot.
In the morning, if my face is a little puffy, I’ll put on an ice pack while doing my stomach crunches. I can do a thousand now. After I remove the ice pack, I use a deep pore cleanser lotion. In the shower, I use a water activated gel cleanser. Then a honey almond body scrub. And on the face, an exfoliating gel scrub. Then apply an herb mint facial mask, which I leave on for 10 minutes while I prepare the rest of my routine. I always use an aftershave lotion with little or no alcohol, because alcohol dries your face out and makes you look older. Then moisturizer, then an anti-aging eye balm followed by a final moisturizing protective lotion.
Children Ruin Everything: The Videogame.
Leave Korean Jesus alone. He ain’t got time for yo problems. He busy. With Korean shit.
Yeah, watching them all a couple of years ago I came to a similar conclusion. The first is important, if not necessarily great. The second is a classic.
After that it’s mostly toy adverts and money grubbing. I like Rogue One, some of the Mandalorian and Andor. It really opens up some decent fiction once you get away from the boring Jedi. Even the games have better stories than most of the movies.
Usual tankie nonsense masquerading as progressivism.
Call out their bullshit, get a ban.
The path to inner peace.
Four twenties ten and seven. That’s four goddamn numbers in a row!
Just stick .ml with hexbear and grad on your blocklist and move on.
As an aphantasia person myself, it is honestly mind boggling that people can visualise things that aren’t there. Like that must be so much effort on things that aren’t needed.
Suppose it means you can just have a wank and not need porn though.
I mean, it’s from 1996. 3D games were in their infancy.
It’s a very methodical and laborious game about checking every last corner and crevice for a way forward, and it’s really not a game that concerns itself with flowing gameplay. Everything is awkward. It all feels very deliberate, from the block based layout to the walk button that takes you right the edge of them.
There’s a few bits where you need to keep running and jumping (the timed flame puzzle for example) and those can be iffy, but there’s not many. It’s a game of its time, and they’ve preserved it all. I’m surprised how well it still holds up if anything, considering the gameplay is left as intact as I remember it.