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The Spectres
The Spectres
Lust month would be wild.
Yoda: Won, you did? Dead, Anakin is? Thought not, you hypocrite. Don’t talk to me again unless you’re dead.
There are more compatible people for you out there, life is too short to waste on someone with whom you have this many issues after only 1 date.
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Yeah, there are some glaring issues with account and content deletion. Lemmy too, for that matter. If I delete something, I don’t want it to be just slightly obscured and easily recovered, I want it to be erased, unseeable forever. But that aspect of privacy doesn’t count in the FOSS circle jerk hive mind. “Keeping illegal revenge porn online forever is worth it so long as they don’t tell advertisers what colour I like”.
Your reach and mass are doing you way more favours than vulnerabilities in a violent situation.
HVAC. Takes just as much to learn as other trades but you make way more money.
I’m also a windbag.
I’m just a fan, I just have been following it for a while. The dev is very active in their discord, does weekly livestreams, lots of the game ideas have been discussed, and these aren’t new questions. These are the same questions everyone asks, so I know the answer. You can see on their discord I’m just a fanboy if you search my username, same one I use here.
Poor old girls. I do love them though. And the constellation. Two small elderly ladies full of character.
They’re already almost half funded on day 1, so they’ll at least get their shot, which is always nice.
I don’t think they plan the same level of fidelity as other games, the character models and rigs are pretty basic, the bulk of it just building content like art for planets. Going from ship to planet in a shuttle, for example, will have a loading screen and it will load you into to a flat word that uses trickery to appear to have a curved horizon. Procedural generation of terrain and stuff is actually pretty easy these days, engines have it all ready to go.
So I’m fairly optimistic! We may not get every feature, but I do think we’ll see a 1.0 in a few years if funding keeps going this well.
The ship is really Star Trek looking, truly, but it’s getting replaced with a much less infringy looking one. We can all see this is the off brand version of the Star Trek game we wish we had, but they are very safe from a lawsuit. Once you get into it, you see enough of a difference that it’s riffing on Star Trek, certainly, but it’s still enough of its own thing. The new ship will really do this game a lot of favours in setting it apart instead of leaning into it.
There’s lots of info on the Kickstarter page, but yes, each role will have lots to do. In the tech demo, there’s a tutorial where you start the ship up from a cold start to give you a taste of the engineering role. It takes a long time, you gotta start up the main reactor and distribute power. The ship has kilometers of pipes and wires that deliver power and resources around the ship, all of which need maintenance and repairs over time. When they go down, the components they supply go with them. Every role will have tasks, except passengers. Every role will be fillable by NPCs. If you want to be the lone head chef player on a ship of NPCs, go for it! Just pick the job that has the right amount of task time and type for you.
Landing on planets will be achieved by using shuttles, the big starship doesn’t land. I’m very excited about flying shuttles.
Combat is definitely going to be a thing, ship to ship as well as small arms, repelling boarders or boarding something else yourself. Ship to ship combat is lasers and railguns, nothing that requires storing explosive chemicals for munitions.
Other races will be procedurally generated, as will their attitudes. They might want to hug you and give you cool technology to use or they might shoot strangers on sight, or something in between. If LLMs get their training sources sorted, costs down, and are able to run locally within the game client, then alien races might have lots to say. But those are big ifs.
Essentially, the story is we’re humanity’s first long range exploration vessel. We’ve only ever been to alpha centauri, and that took a long time. Now we need to go out and explore. Players will have the option to share game databases, so while we are in our own games and locally hosted servers, we can explore the galaxy together like it was an MMO.
This game isn’t intended to be wall to wall excitement, this is going for a simulation, which means immersion, roleplaying, believability, and atmosphere are more important than constantly engaging in gameloops. It’s going to be more exciting than flying a jet liner in flight simulator, but this isn’t a very arcady experience. There is downtime, so I prefer bigger multiplayer servers to fill that time with hanging out or making our own emergent fun. That makes it more niche, not for everyone. But it is for me :).
So only light skinned lizard people should rule The Hegemony?
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It’s more than acceptance, its saying its the little imperfections that make something even more endearing than if they were perfect. A bit of wabi-sabi gives character, or makes things feel less sterile, or more natural. Perfection can be less pleasant than imperfection. Not always, I want my airplane engines made perfectly. But something like handmade clay plates and bowls with wabi-sabi are great.
Huh, it’s got some similarities to the Persian flaw, thinking about it. The intentional inclusion of an error in Persian rugs as perfection is for God alone. Imperfection is human.