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Joined 1 year ago
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Cake day: July 25th, 2023

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  • Analogue likely doesn’t emulate the hardware at the transistor level, as it’s far more difficult than doing what most software emulators do.

    From an interesting (altough non-conclusive) HN-thread [1].

    Without seeing the code, it’s impossible to know where Analog’s implementation falls on the spectrum of software emulation vs hardware simulation. There is nothing magical about FPGAs that automatically makes anything developed with them a 1:1 representation of real hardware. In fact, there are plenty of instances where the FPGA version of a particular console is literally just a representation of a popular emulator only in verilog/vhdl. In many instances, even the best FPGA implementations of some systems are still only simulating system level behavior. Off the top of my head, one famously difficult case is audio, where many chips have analog circuitry that cannot be fully simulated.

    [1] https://news.ycombinator.com/item?id=37901381


  • I disagree with the notion that it’s better for the cheaters to have an easier time (and less chance of being detected), but you’re right, BattleEye doesn’t solve the cheating problem for GTA.

    Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC’s. I’d think decting aimbot isn’t the biggest issue, while cheaters are able to break entire lobbies…

    IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).












  • Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.

    Obviously some devs also fix a bug only found with proton, but it’s something they optionally do, without taking responsibility for fixing all bugs.

    If it was so simple for a game studio to release on all platforms, we’d have macOS x86 & macOS ARM builds too.