Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I’d feel bad because stopping others from playing just because they can’t, is extremely bad behaviour.
Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I’d feel bad because stopping others from playing just because they can’t, is extremely bad behaviour.
It’s one year cooldown after joining a family share. I.e. if you leave half a year after joining, you have to wait another half a year to join another family share.
Adults can leave a family at any time, however, they will need to wait 1 year from when they joined the previous family to create or join a new family.
Since most of the fediverse is run by volunteers, blocking ads isn’t much of a concern.
Though I do agree with the sentiment and I love Firefox + uBlock Origin on my phone.
The Lemmy equivalent to a Reddit subreddit is a community.
I wonder whether they’ll only release an OLED Switch, or if they’ll sell the LED Switch first again.
As an enthusiast I’d be pretty pissed knowing to either wait a few years for the OLED or having to buy a second switch at some point. Reason being I can’t imagine going back to an LED after gaming on an OLED for years. My phone constantly shows me what my Steam Deck is missing.
Shares aren’t necessarily voting shares, but I don’t know how that works and if it’s even relevant for the private Valve corporation.
So maybe Gabe Newell does have full control over Valve, or he might not.
It’s definitely interesting that it’s only 25%.
Someone pedantic: It’s source-available, because it doesn’t grant the necessary freedoms to e.g. redistribute and modify the code.
Lego Star Wars: The Complete Saga was the first game I played. So great that I even bought it on disk, to buy it again on Steam.
In general LEGO games are fun and through collaboration with other IP’s, there’s so many different awesome games. Many of them quite cheap in sales.
I’ve enabled auto redirect from twitter to nitter and never bothered to disable the no longer working redirect. Hopefully people switch to some platform with open API access (or rather, a federated platform)
Iirc they also use BattleEye in addition to EAC, so depending on their implementation it might not be as simple (unless they put in some work).
Epic talks about anti-cheat on Linux not being good enough for them since they aren’t kernel level. Which might be fair since Fortnite is big, altough most people probably won’t change their OS while cheats are also available on Windows anyway. At the end of the day Fortnite is only one of many games which don’t support anti cheat on Linux for whatever reason.
Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.
Obviously some devs also fix a bug only found with proton, but it’s something they optionally do, without taking responsibility for fixing all bugs.
If it was so simple for a game studio to release on all platforms, we’d have macOS x86 & macOS ARM builds too.
Iirc they did make changes to the engine, which would have required paying an external developer to port it again. It’s sad to see but it’s the reality of native games without a Linux dev in-house.
What I’m more angry about is how they didn’t make the proton version default, instead they kept the useless offline Linux native port. I’ve read too many comments thinking Rocket League online doesn’t work on Linux.
Overwatch also doesn’t have a kernel-level/driver component. Since aim is only a relatively smaller part in Overwatch cheats aren’t as big of a problem compared to CS. At least it’s easier to counter a cheater by playing better (e.g. positioning, ability usage).
So you don’t play multiplayer titles? Almost every more or less competitive multiplayer game uses kernel-level EAC or BattleEye. At least on Linux they only run in userspace, if the dev allows it.
But I agree, no proprietary program gets root access on my system (except drivers, firmware and the like, I need a functional system).
I’ve added a keybind for deleting history, but it’d be great to have a way to specify short lived clipboard entries. But this might also be one of those standards that no one implements.
Wayland only keeps the clipboard until the application exits. This means a clipboard manager is basically a requirement. Iirc desktop environments might solve those issues by default, but on a standalone compositor just add a clipboard manager and enjoy the history.
As a middle-ground, I think it’s enough to only sync the community name and user count and maybe the description. More isn’t shown in the search anyway and those 3 data points shouldn’t take too much storage.
Syncing name solves the problem of communities not showing up. The problem with only being shown posts in a community someone on the instance has already subscribed to is more difficult, as you wrote.
Linux phones aren’t supported because it’s an Xorg feature. Usually Linux phones use Wayland for the better (touch) experience. If someone wanted to they could implement it on a Wayland compositor, but given that no other OS I know of supports diagonal mode, I wouldn’t hold my breath.
Rotating the display by a custom angle is possible through xrandr on X.org.
There’s no Wayland protocol for custom angle rotation, and I don’t expect anyone to create a protocol extension without a use-case.
My wild guess: Theoretically it should be possible for a compositor to support similar custom rotation, as applications simply draw to their surface (window), without knowing how and where it is displayed on the viewport (display).
But it might require quite a bit of work, depending on the project, so I don’t expect to ever see custom rotation on anything besides smaller/niche compositors.
[1] https://unix.stackexchange.com/questions/552138/rotate-a-display-by-custom-angle#552140
I disagree with the notion that it’s better for the cheaters to have an easier time (and less chance of being detected), but you’re right, BattleEye doesn’t solve the cheating problem for GTA.
Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC’s. I’d think decting aimbot isn’t the biggest issue, while cheaters are able to break entire lobbies…
IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).