And I believe the designer got the rights back fairly recently, so I’m hoping for more of this!
And I believe the designer got the rights back fairly recently, so I’m hoping for more of this!
Honestly, if I’m seeing more than say two or three currencies or kinds of bits to keep track of, it’s a no for me. I don’t care how much I’m in love with the concept.
Mainly because I don’t have the available real estate at my place to break out every other War & Peace- worth of board game, but especially if it looks like the setup time is will take longer than playing an actual game.
I had a game where done other players tried to pull the “shopping episode” stuff twice before I had to put my foot down.
We hadn’t even gone on our first quest yet. We had no Gold to buy anything.
Just looked it up.
I think they went more for a retro pixel art feel, but I have to say: limiting your color palette definitely helps in leaving stuff to the imagination!
Exactly!
I’ve made just about everything in Blender, with a couple of textures made in Krita.
It helps mixing 2d & 3d elements, for sure. I’ve also been playing with leaving details out on both the models and the textures. Since, in real life, it would be tedious to draw, for example, every leaf on a tree. A good amount of traditional art looks to either simplify these details or finding ways to trick the brain into filling them in by itself.
If I could figure out how to get my textures to also scale with distance a bit, by both shrinking and losing detail, it would sell the illusion even more!
These are done in Blender for the most part, such as the shaders, models and ‘lighting’. I’ve also made a couple of the textures in Krita, but only for the paper background and the vignette splotch.
Thanks! I’m hoping to have a pretty solid library of ships after this.
Oh, I also have this generator of you want to generate some simple airship descriptions of your own!
Good eye! It is a mix of 2d and 3d elements here. Though, the only filter here is the old-timey vignette, everything else is done via textures and shaders that I’ve been tweaking for a while.
I’ll have to post the wireframes or something on the next one.
I suppose I could, though I do believe that I’d have more fun doing a more in-depth render with a ship built with all new parts.
Although, I do still have a couple of earlier modules I can still use to mix things up for a couple of days.
Thank you!
I’ve also got a bunch of lore built up for this world. Maybe, once the challenge is over, I’ll use the parts from the challenge to make some of those ships as well!
I’ve been into designing boardgames and worldbuilding with the intention of running a Tabletop RPG.
For my current boardgame project, it’s a Roll-n-Write style game where you travel the map in order to collect random critters.
My worldbuilding project, at the moment, consists of a sort of airship & steampunk world with sci-fi undertones.
+1 for the Tumbleweed!
I just came from a stint on Linux Mint and I’m surprised how good opensuse handles everything so far.
Damn, has it been that long already!?
That’s the ‘soon’ I was referring to, I guess. He’d been working on another game in the same universe when he got the rights back.
Mentioned in this thread.