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Joined 3 years ago
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Cake day: July 4th, 2023

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  • Played Titanium Court. Its great. You should play it. Don’t look up anything about it, just put your trust in the Steam refund window. You will know if it is for you or not within the first 2hrs. I am still struggling to describe it in an enticing way without spoiling anything, because this is a game that delights in constantly surprising you. Disregarding the gameplay (which is completely different) you could say Titanium Court is a little bit like Undertale for adults? That’s what I felt, at least. If you want a little bit more then this short sort of captures it.


    After finally tearing myself away from Titanium Court I began playing AI Limit. It’s an anime-styled Soulslike, and while I’m not huge on anime I’d heard a lot of good things about it. So far it’s been pretty solid. It has its flaws, but it was made by a small team after all. I wish the art direction was a little stronger and more distinctive - anime post-apocalyptic modern sceneries seem like they’re dime a dozen, especially paired with mutated fleshy alien matter. There are plenty of sceneries here that may be competently designed in isolation, but just feels like I’ve seen before. The graphics are also very uneven and some textures look terrible - again, small team I guess.

    Combat is pretty decent though. There is no stamina, instead there is a combined stamina/mana bar called Sync that also depletes when you get hit and recharges when you hit enemies (or parry them). Normal attacks and dodges don’t cost any Sync, so combat has a distinctly different feel from most Soulslikes. You also deal more damage at maximum Sync, but your special attacks stop working at lower Sync. If your Sync is totally depleted you get into a vulnerable state that often means death. It’s an interesting twist that makes combat feel a bit different.


    EDIT: Also forgot to say, but I’ve missed these threads! I hope you’ve been well @chloyster@beehaw.org and I’m glad you’re back!




  • The first death of the story and lore of MtG was the Gatewatch. Magic moved from localised and discrete stories with characters rooted in the specific worlds of the recent formats towards something more akin to Marvel movies or a Sunday morning cartoon. Instead it was Jace and the gang turning up every week and beating the enemy with the power of friendship. Maybe there was also some turnover in the staff around this time, because it felt like the quality of the writing declined as well.

    This current era of Fortnite style IP mixing and complete sell out is just embarrassing though.



  • There is simply no way to comply with the law under this ruling.

    In such a world, the only options are to ignore it, shut down EU operations, or geoblock the EU entirely. I assume most platforms will simply ignore it—and hope that enforcement will be selective enough that they won’t face the full force of this ruling. But that’s a hell of a way to run the internet, where companies just cross their fingers and hope they don’t get picked for an enforcement action that could destroy them.

    There’s a reason why the basic simplicity of Section 230 makes sense. It says “the person who creates the content that violates the law is responsible for it.” As soon as you open things up to say the companies that provide the tools for those who create the content can be liable, you’re opening up a can of worms that will create a huge mess in the long run.

    That long run has arrived in the EU, and with it, quite the mess

    We’re all fucked I guess.



  • Ah I see! Yeah from my experience most builds are viable but you definitely need to specialise instead of being Jack of All Trades. The only exception being some spells like armour and Harvest Field that are great even without spell investment.

    I actually went the Luck build initially and thought it was very powerful, but I went kind of all in on luck. I think I went 5 each in Vitality, Warding and Violence and then put the rest into luck, I think I had like 37 by the end or so? Enough so that with two rings with +% Luck from the labyrinth the crit and saviour ring had about 93% chance to proc. Then i put the rest of the points into Fortitude for the poise late game.



  • It also has two separate ways to make sure you don’t get stuck. I’m sure you found the Puzzle Oracles already, which is a great mechanic, and then on its webpage there are great two-stage hints for every puzzle/side quest in the game: first a smaller nudge in the right direction and then under a second spoiler tag the full explanation.This dev is so thoughtful it blows my mind.

    I also like how all the game mechanics fit into the lore so naturally. The curse mechanic is one of my favourite game mechanics ever.



  • It’s not really a point and click adventure, there are no puzzles in Pentiment and no item-based interactions or anything like that. It’s purely a visual novel.

    Also I had such a hard time with Pentiment. There are parts I adored, like the art and the characters and writing (mostly), but man is it slow and boring at times. Maybe I’ve just been brainrotted by modern pace of information but the commitment to authentic portrayal of the world and times sometimes led to sitting through absolutely mind numbing conversations with uninteresting farmers. The pacing is also a bit rough, it felt like a slog at times, especially in the third act. I was very close to being unable to push through the third act.

    At the same time I think the payoff was great, the journey Andreas goes through is great, and some of the moments related to his personal struggles and doubts were very impactful and moving. In the end I am glad I played it and I think it’s an objectively good piece of art, despite my gripes with it.