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Joined 1 year ago
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Cake day: June 1st, 2023

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  • Valorant I can’t speak to, since I can’t play it on Linux.

    CS I’ve played a lot of and it’s fantastic just a bit too slow paced/tactical for me. Your right though that it’s a fantastically designed game and a really good shout.

    Overwatch I strongly disagree with. The maps have clean lines, but with the character design, abilities, and UI they clearly prioritise being flashy over anything else. It’s really visually loud for the sake of it and too much for me.





  • Nearly all of the biggest competitive multiplayer/esports genres of today started as mods.

    • CS (half-life mod) -> Competitive tactical shooters (CS:GO, Valorant)
    • Dota (War3 mod) -> MOBAs (Dota 2, LoL, Smite)
    • Team Fortress (Quake mod) -> Hero Shooters (TF2, Overwatch)
    • DayZ (Arma 2 mod) -> Survival FPS (Rust, Ark)
    • Battle Royal Mods (like Hunger Games for Minecraft or BR for Arma 2) -> Battle Royal (Fortnite, PUBG)

    Why?

    Multiplayer games require other players! Mods generally come with a ‘built-in’ playerbase and a very low barrier for entry. The vast majority of innovation in the multiplayer space comes from mods, since trying something new as a commercial title has a huge risk of never establishing a big enough playerbase and just dying out before anyone tries it.