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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Maybe an option would be to have a virtual “parent” community, or a community group that communities can join. For example, the supercommunity “memes” could contain meme communities on different instances, aggregating posts and comments when queried. Posting would only be possible to a given community though.

    This brings an issue with moderation however. If a participating community would be taken over and used to post spam, there would be no clear mechanism to exclude that community from the parent community. Perhaps it would be better if these parent communities where user curated, so the creator would add one or more communities to the parent, allowing other users to subscribe/unsubscribe from the parent at will.




  • While I agree with you, I think Pokémon lost something along the way. It may be simply nostalgia messing with me, but there really isn’t that much sense of adventure anymore.

    My first game was Pokémon Blue. In that game, you just walk out the door. No one is stopping you (except for Oak, and for a good reason). Once you try to set your foot outside of town, you get introduced to Oak and your rival, and you’re (after some fetch quest) told to just go and catch some Pokémon! The rest of the game, you sort of stumble upon things as you go!

    I had a blast when I first encountered a gym without being introduced to what it was. The introduction to Team Rocket felt like a proper surprise, and so was stumbling upon a fork in the road or a cave. The HMs literally felt like keys to the world. My jaw dropped once I got Surf.

    Maybe it’s nostalgia like I said. A tl;dr could simply be that avoiding handholding brings a sense of adventure, which brings immersion. Don’t explain what everything is before you have a chance to interact with the world. Let the player discover!