Yes, I downvote youtube links.

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Joined 1 month ago
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Cake day: March 8th, 2025

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  • I always recommend reading the whole thing, because the work is incredible, but as to the ‘oopsie’ of manslaughter, it’s nice to read some of the theory behind it: https://lawcomic.net/guide/?p=185 (edit, oh god, the april fools thing is horrible. I’m sorry in advance)

    As for the parachute thing, most of the time the cause of the accident is the skydiver. https://www.uspa.org/searchincidentreports It also makes a lot of sense to look closely at the manufacturers/inspectors/dropzone operators, because otherwise a lot of shit could get swept under the rug as just random occurrences. As in engineering, we must examine where we can fix what went wrong. I can understand the frustration that the process often is entangled with the courtroom, but if a jury, presented with evidence and arguments by both sides, comes to the conclusion that one party was injured due to another’s actions and restitution is deserved, who the fuck are we to gainsay that? I’m aware of many times where the “random unavoidable small chance of statistical failure rates” is settled on as the cause and there isn’t a settlement paid. Even talking about removing someone’s ability to seek remedy from the courts is an action that should be looked at with no small amount of suspicion.


  • Fair enough, but I think as long as you don’t let it extend to where players are trying to do things that they shouldn’t with their actions, encouraging them to describe their character flicking a sword around the opponent’s shield strap is encouraging them to engage with the scenario in a different way than just seeing stat numbers listed on a square.

    I also think that the reactions in combat are exactly what you should be after. I love seeing a player take the ‘nontactical’ move that isn’t what they designed it to do (so a rushing charger kill everything in one hit character taking a shielding action).