I’m a scalie game developer!

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I feel there needs to be more nuance to how this AI is used.

    For commercial settings (including streaming), permission from the voice actors must be given first, or at the very bare minimum monetarily compensated at their full rates for the amount of time those voice lines are used.

    However, if I want to mod Baldur’s Gate 3 for fun and add a new companion into the game without any expectation of profit, as long as my usage of the Narrator’s and other companion’s voice lines don’t stray from the established style of the game, I should be allowed to use AI to create those voice lines until I secure funding (either through donations or Patreon) to actually hire the voice actors themselves.






  • The main thing? Optimization. Mobile games are built for mobile, so naturally, graphical stuff like polygon-count, particle effects, texture resolutions, shadow quality, etc. are all toned down to be able to run smoothly on mobile hardware.

    Couple that with the vastly smaller screen sizes and the diminishing returns of graphical power to visuals (e.g. visual jump from low shadows to medium is further than medium to high), and you’re getting a fantastic mobile gaming experience for a tiny fraction of the power consumption.


  • Tetris Effect and TETR.IO are unironically the best versions of Tetris out right now.

    Tetris Effect not only has amazing visuals, it brought a brand new mechanic (Zone) into the formula that made multiplayer matches suspenseful and exciting to watch again.

    TETR.IO is not an officially licensed Tetris game, so legally it’s just a block-stacking game. Still, it currently boasts the best multiplayer system out right now, with a consistently high player count to boot.