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Cake day: June 1st, 2023

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  • I’ve run Age of Ashes, which… needs some massaging, and if you’re interested, I would recommend a pretty heavy rewrite of book 1 to reframe the motivations of the PCs. Once that is done, I think the AP would be magnificent. But without it… it’s a little weird.

    Quest for the Frozen flame is awesome, and I’m dying to run it as more of a “one month interlude between games”.








  • Oh man… PLEASE go for Frozen Flame. I ran the first half of book 2 of that campaign while my group was in between games. It’s perhaps one of the most coveted experiences I’ve had yet. I absolutely adore what we did in book 2, and from what I’ve read, book 1 is just as great. The AP is dripping with flavor, and really embraces its setting. I look forward to the day that I get to experience the whole thing!

    I’ve done a whole bunch of 2e stuff. I’ve run a couple one shots, I’ve been running Age of Ashes for 2 groups for about 3 years, I’ve done some off-the-rails homebrew as a result of player choices in those games, and I’m playing in a 2e conversion of Strange Aeons at the moment.

    If you’re looking to start a new 2e game, I very much recommend getting all of your players at the table together for session 0 to discuss group buy in and rough character themes. Once you have character themes, only THEN dive into mechanics. Unlike 1e, it’s much more difficult to build an objectively garbage character in 2e, which means the system is FAR MORE welcoming to building out an idea. 1e (in all of its glory) was so wrought with pitfalls, that if you tried to build from an idea, you had about a 80% chance you’d end that journey with a garbage character. 2e doesn’t do that. It’s lovely!