Abandon AAA, buy more indie or AA games and you’ll find what you want
Abandon AAA, buy more indie or AA games and you’ll find what you want
I remember being confused by the ending but tbh never to the extent it ruined the rest of the franchise retroactively. Not even Andromeda managed to so that! I still have fond memories of ME and I’m constantly tempted to replay it with the legendary edition, if only I had the time.
I wish i could host my own simple lightweight identity provider and authenticator that is used for fediverse instead of creating accounts everywhere. Relying on fediverse to maintain both content, but also account info, seems like a really bad idea in retrospect (even if one day we get proper ways to migrate accounts but not even Mastodon does that well yet).
It’s probably be relatively easy to establish services offering these for less tech savvy people later so they can just have a central identity service with which they can roam around in any fediverse they want later.
Wasn’t that more for games like wizardry or the more modern example, legend of grimrock? It sounds more related to what a dnd party would do than just fighting hordes of enemies.
Back in my days we called games like Diablo hack n slash RPGs
Sounds like the original creators of these games should get the rights back for chump change.
When you’re working with purely digital products nothing is going to stay around for very long
Illuminating and very worrying statement in this context
Do people actually self host mail? I remember watching some conference that said it is basically a full time job nowadays to get your mails actually delivered if you’re not one of the big providers. Much easier to pay one of them and just use a custom domain instead, and I can easily see this being a thing for the fediverse one day too (assuming it ever gets big enough)
I think the biggest issue is account management. Having all these different instances wouldn’t be as bad if it were easy to switch accounts or combine their subscriptions, making it truly user-driven instead of depending on the behavior of each individual instance.
Is singleplayer more compelling than Ark or Conan Exiles? Games like Valheim or Project Zomboid can completely take over my life but Ark/CE was always just kind of an aimless boring grind.
Someone must have signed off on this and thst person should have gotten jail time IMHO.
Oh yeah I played both before and after hots 2.0, I just don’t want battle passes and overpriced skins. I always thought the gold, gem and shard prices were pretty fair and accessible in hots, which made me actually spend money on it more than any other game at the time… but apparently it wasn’t designed in a way to draw the whales in so it didn’t make as much money off them.
I got blasted with a tidal wave of nostalgia when I saw this, the first game was amazing! I haven’t even thought about it for years
I started playing it again recently and it’s as good and fun as ever. If they start up the development again I hope they don’t make it worse, I don’t want hots2 with the same ‘blizzard overwatch 2’ mindset.
Why was there even pressure to deliver if the official API wasn’t even out yet? I thought they were just working on UI and basic functionality until they can plug in the API, so if anything they had more time and leisure than if everyone were screaming “i need it now”. It seems more likely they just bit more than they could chew and decided to give up the app development since it ended up being harder than they thought (and that’s completely fine to do). You don’t really make an app like this overnight, especially if you have no prior experience doing it.
Don’t give them even an inch. They are not doing this in good faith for the sake of the modders.
Is Matrix’s problem just the large scale? I thought it worked relatively well if you’re just using it for personal needs like smaller servers and personal bridges.
Keet is closed-source app with built-in crypto, I am not touching it with a 10ft pole. Holepunch does sound like interesting technology at first glance. It doesn’t solve any of the issues mentioned above besides connectivity however.
I’m not really going to get into the technical aspect since I feel neither of us know enough to tell how feasible it is (although I think you’re wrong since you do need trackers in order to find at least one other member of the swarm), but this part
If they both aren’t online at once, messages won’t get delivered. Which is not a big deal for a modern smartphone given that most of them are online close to all of the time.
I just a horrible take. You can’t base your business model on “modern phones being online close to all of the time”. You can’t have random data loss whenever someone goes out of service area, has to turn on airplane mode, runs out of battery, has a software error or just an update or some other kind of temporary downtime? That’s not how you design any software, less alone a dependable messaging service. You can’t just “stipulate that”.
I can give so many but you’ll have to narrow down your preferences a bit ^^
I’ve recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm… all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you’re completely new to the indie scene you probably can’t go wrong with Hades, Hollow Knight, Stardew Valley, Terraria