I’m pretty sure cookie clicker has no victory condition, it just goes on and on. At least it was that way last time I played it. Things might have changed since.
This reminds me of an exhibiton I once saw called “No Pain, No Game”. The idea being that any sort of game has some failure state, some obstacle to overcome, that’s what makes it a game. So of course I started thinking of counter-examples. Your slot machine idea is a good one, what I eventually came up with is Cookie Clicker. That game is nothing but positive reinforcement. There’s no way to lose progress or mess anything up, any action you take makes you “win more”. Not taking an action also makes you “win more”, just more slowly.
This showerthought is an idea adjacent to that all. Interesting stuff, even though it’s not too deep.
Microraptors, even.
Hair helps absorb impacts.
And you could plug in your joystick into the soundcard, because where else would you put joystick, right? Perfectly logical.
I’ve been playing it daily for years now. Definitely my favourite VR game.
Get Pistol Whip. The whole idea was to make hybrid between Beat Saber and SUPERHOT and it’s so much more than the sum of its parts. And it’s still getting updated. A new (free) expansion just dropped yesterday. And then there are the custom songs that are only just getting started…
I see that as extreme close-up of a cute green toucan’s beak.
Turns out AI is about as bad at verifying sources as Lemmy users.
You can also get it by clicking inspect element and writing whatever ragebait you can think of in there.
Someone else already did. Marked as duplicate.
Also an excuse to post my favourite Saturday Morning Breakfast Cereal comic.
Am I the one writing this comment or the one reading it?
The people who run DND games are Dungeon Masters, or DMs.
Van Halen, then.
Yeah, I’d rather get injeancted with beans.
There’s rules for that and in this case nope.
What about category D?