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Cake day: June 18th, 2023

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  • As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.

    I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.

    From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.



  • One night when returning from a party at work, I’ve decided to stay a while longer in the tram to escort my co-workers to the tram central hub (which was like half an hour of tram ride), instead of getting out at my home, which was only 5 minutes from our workplace.

    When I got into the tram back home, there was an older guy with a carboard robot costume, who was talking to someone about his work in the theater. Because I find people like that interesting, I decided to move closer and sit next to them, so I can listen to their pretty interesting conversation. I’ve tripped and basically literally fell into their conversation, and the other guy left, so we started talking. It turned out he does a prop-guy on movies and for theater, and we hit it off pretty well. He also lived literally 3 minutes from my place, and we have decided to go have a few more beers at his home, which was basically a storage lot full of random stuff without much furniture - just random props, one bed, and a lot of beer.

    I’ve messaged my GF that I’ll be late, since I’m drinking with this pretty cool old guy, and send her a picture of the place. Her reponse was “Wait, isn’t that <name>?”. Turns out, he was a prop guy on a movie they were filming a lot of years ago at their old family house when she was young, and not only he was the most fun guy to be around there, always sneaking out to drink with them, but also briefly dated her (late) mother, so he’s basically her step-dad. Since he’s pretty old-school, no social networks, internet and barely a phone, we did exchange contacts and since then have seen him a few times, and it was always a treat, like getting us to the backstage of theater production. But the way we have met is so, so random and the odds of something like that happening are mind blowing. I usually don’t follow random people home, but here we have hit it off so well that we wanted to keep talking and it didn’t even felt weird.


  • I can’t decide whether this sentence is a joke or not. It has the same tone that triggers my PTSD from my CS degree classes and I also do recognize some of the terms, but it also sounds like it’s just throwing random science terms around as if you asked a LLM to talk about math.

    I love it.

    Also, it’s apparently also real and correct.






  • I might be wrong, but from how I understand it it probably wouldn’t help. Kernel drivers have a rigorous QA and cert by Microsoft if you want to get them signed, which is a process that may take a long time - longer than you can afford when pushing updates to AV/EDR to catch emerging threats. What Crowdstrike does to bypass this requirement is that the CS Falcon is just an engine, that loads, interprets and executes code from definition files. The kernel driver code then doesn’t need to change, so no need for new MS cert, and they can just push new definition files. So, they kind of have to deal with unsafe in this case, since you are executing a new code.


  • It has been a while since I have to deal with problem complexities in college, is there even class of problems that would require something like this, or is there a proven upper limit/can this be simplified? I don’t think I’ve ever seen O(n!^k) class of problems.

    Hmm, iirc non-deterministic turing machines should be able to solve most problems, but I’m not sure we ever talked about problems that are not NP. Are there such problems? And how is the problem class even called?

    Oh, right, you also have EXP and NEXP. But that’s the highest class on wiki, and I can’t find if it’s proven that it’s enough for all problems. Is there a FACT and NFACT class?


  • Here is a picture, that may help a little bit. The n is input size, and f(n) is how long does the algorithm runs (i.e how many instructions) it takes to calculate it for input for size n, i.e for finding smallest element in an array, n would be the number of elements in the array. g(n) is then the function you have in O, so if you have O(n^2) algorithm, the g(n) = n^2

    Basically, you are looking for how quickly it grows for extreme values of N, while also disregarding constants. The graph representation probably isn’t too useful for figuring the O value, but it can help a little bit with understanding it - you want to find a O function where from one point onward (n0), the f(n) is under the O function all the way into infinity.



  • Exactly this. I only have pretty vague experience with machine learning, since it was one of the other specializations for my Masters than the one I choose, which however means we still shared some basic courses on the topic, and I definitely share his point of view. I’ve been saying basically the same things when talking about AI, albeit not as expressively, but even with basic insight into ML, the whole craze that is happening around it is such bullshit. But, I’m by no means an expert in the field, so I may be wrong, but it’s nice to finally read an article from an “expert” in the field I can agree with. Because so far, the whole “experts talking AI” felt exactly like the COVID situation, with “doctors” talking against vaccines. Their doomsaying opinion simply contradicts even the little knowledge I have in the ML field.


  • Ever since I played watchdogs and shadowrun, I wanted to work in cybersecurity, especially as a Red Teamer, which is literally Shadowrun - you run complex ops that have to break in, and steal stuff from largre banks without anyone but the management knowing about the test, with almost nothing being off-limits, as long as it doesn’t cause some kind of damage.

    Five years later, I do work as a Red Team Lead. Hpwever, our company was just scrambling to start doing RT since thats the buzzword now, and while we did have amazing pentesters, unfortunately pentesting and Red Teaming requires vastly different skills. Ypu never need to avoid EDRs, write malware with obscure low-level winapi, or even know what kind of IoC ajd detections will a command you run create, when you are doing a pentest.

    But since no one knew better, and I love learning and researching new stuff, while also having Red Teaming romabticized, my interrest in it eventually led to me getting a Lead position for the barely scrambling team.

    Mind you, I was barely out of being a junipr, with only three years of part time pentesting experience. It was NOT a good idea.

    I quickly found out that RT is waaay harder and requires the best of the best from cybersec and maleare development. We didnt have that. Also, turns out that I love to learn now stuff and take on a challenge, but being a Lead also means you are drowning in paperwork and discussions with client, while also everyone from the team doesn’t know what to do and turns to me about what should we do. Which I didn’t know, and barely managed to keep learning it on my own. Our conpany didnt want to give us much time for learning outside of delivery, I was only working parttime, and I was slowly realizing that we don’t have almost any of the skills we need.

    We were doing kind of a good job, most of our engagement turned out pretty well, but it was atrocious.

    Turns out, I’m not good at managing and planning projects, or leading people. I’m better just as a line member.


  • This is a great point, and I definitely agree, and I haven’t thought about it in this way. I don’t think that I’ve ever ran into a group where our expectations would be so much different that it would cause an issue, but it’s a great thing to keep in mind. Now that I read it again, I think I should add that I don’t think that it’s wrong to play RPGs as a board game, and I don’t really mind if someone does even in our group and I’m having fun either way, but I mostly felt like it’s a little bit shame that it may not even occur to some people that you don’t have to focus mostly on rules - since thats what most of the game book is about, and can do it differently, especially when you’re starting out. Which is also a good thing to keep in mind, to discuss and make the options and expectations clear before starting.


  • I agree, and I think that what may have also helped was that I was still basically a child when I was introduced to the dice-only RPGs. Also, it’s definitely way more difficult for the GM, which I was fortunate enough to have a really experienced and amazing one.

    It’s true that if the whole group including the GM is starting out, going with something like Fate is better choice, which I also prefer nowadays. Or more experimental ones like Dread or the candles one.


  • I’m really glad that my first introduction to RPGs, when I was on a summer camp and like 13yo, was with a GM who didn’t use any rules (aside from a D10) and instead focused on RP, and resolved actions based on what exactly we described, intuition and a D10 roll without a set goal or number.

    It has taught me an entirely different approach to pen&papers that has carried really well over to when I started playing more rules heavy systems, which is especially apparent when I play with groups who never really played without rules, where most of the combat or actions are reduced to playing a board game and a lot of talk revolves around stats and numbers, instead of on the RP, which is a shame. Which is understandable, since if your first experoence with RP is a rule heavy system, it’s not exactly intuitive to just ignore the stats and rolls, because they seem important.

    I’m used to paying almost no attention to stats aside from vaguely knowing what my character is better at, and threat them and the rolls in same way as I did when starting - don’t care what are the odds, don’t care about the roll, I just start with describing an action I want to do and figure out the stats as an afterthought. And it makes for such a better experience, and I higjly recommend for anyone starting a new group or having inexperienced players - just go with a single d10 for the first session, and guess the results based on a vague gut feeling based on the situation and the number rolled. Its suprisingly intuitive once you start from the GM side, and it teaches the new players way better habbits in how to approach the game and what is important, that will stay with them even after they add rules to the mix.


  • My favourite take on DI is this set of articles from like 12 years ago, written by a guy who has written the first DI framework for Unity, on which are the currently popular ones, such as Zenject, based on.

    The first two articles are pretty basic, explaining his reasoning and why it’s such a cool concept and way forward.

    Then, there’s this update:

    Followed by more articles about why he thinks it was a mistake, and he no longer recommends or uses DI in Unity in favor of manual dependency injection. And I kind of agree - his main reasoning is that it’s really easy for unnecessary dependencies to sneak up into your code-base, since it’s really easy to just write another [Inject] without a second thought and be done with it.

    However, with manual dependency injection through constructor parameters, you will take a step back when you’re adding 11th parameter to the constructor, and will take a moment to think whether there’s really no other better way. Of course, this should not be an relevant issue with experienced programmers, but it’s not as inherently obvious you’re doing something potentially wrong, when you just add another [Inject], when compared to adding another constructor parameter.