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Joined 1 year ago
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Cake day: June 11th, 2023

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  • That said, I’ll usually always play a male character in a Souls title, because [insert valid reason for inconsistency here.]

    I often do this when I want the character to mesh with the build. If I’m playing a character with a great shield and giant hammer, I’ll want a big beefy character that is often easier to create in game as a male body. And when I play a quick assassin, I often pick female. It’s like the opposite of how anime weapons work.

    FYI: as someone I think would like incongruent in girl mode, I went as Dr Frankenfurter (creation scene, was cold) for Halloween this year and went all out: full makeup, fishnets, shaved legs, 4" platform heels, etc. It was very fun and could be a good entry into what you might want to do. Also: you can always dress up at home just for yourself.


  • I play in 2 games and run 1. As a player I play both characters who share my gender and one that doesn’t. At the table I run there’s a guy who plays a woman, and used to be another.

    It’s never caused issues or confusion. So for anyone interested in playing like this, feel free to do so! For pronouns I’ve also found success in referring to characters instead of players with names unless explicitly talking to the player, but that’s easier as a GM.


  • I don’t relate with masculine characters at all. No idea why as I don’t identify as a woman. I have very little association or ownership of my gender.

    Also character creators traditionally don’t have a ton of options beyond the binary. Hair, pronoun options tend to be most of the extent.

    Also feminine bodies tend to be more interesting. More curves and interesting shapes while a lot of masculine bodies are rendered as blocky.


  • It’s actually not that hard! There’s only a handful of core rules to know for every session and the rest you can learn as you go.

    Attacks and spell attacks: 1d20+prof (proficiency bonus)+ability+special bonuses (items, buffs, etc)
    Ability checks: 1d20+ability. If it’s a skill check you have proficiency in, add +prof.
    Saving throws: 1d20+ability, +prof if you’re proficient in that saving throw.
    Note: all of these bonuses are summed up on your character sheet under your spellcasting page, your weapons, skill lists and saving throw lists.

    In encounters you can do the following: Action (extra attack included in 1 action), Bonus Action, Reaction, Movement, Item Interaction, and any number of Free Actions.

    DCs for figuring out how hard something easy:
    5: very easy, most people can do this most of the time
    10: easy, people trained can reliably do this
    15: medium, decent odds if skilled
    20: hard, rare success unless very skilled
    25: very hard, rare success even with highly skilled
    30: nearly impossible, heroic aptitude still fails most of the time
    35: godly, the highest DC likely to see. impossible without epic amounts of skill and even then very unlikely. even demigods may fail







  • Even then, that’s $1.5-$3 for a single meal, plus your cost of toast. Compared to people in cities everywhere getting $5-10 breakfast sandwiches and then $7 coffees, etc. Or just people spending $4/lb on cheap ground beef (that’s the ALDI near me, 80/20) to make hamburger, hamburger helper, etc. Avocado toast isn’t expensive by any metric.






  • It’s more that it’s just more work for the DM in this case. Every time a skill check is called or considered, the DM has to reconsider if the character considers this a routine or trivial task. You can see this in the stats: if the character’s modifier is 5 or less than the DC, it’s trivial. But you also must consider even without a high mod vs DC, is this a task the character has performed hundreds of times before? I try not to come up with solutions, or utilize WOTC solutions that make a lot more work for the DM. Especially if there’s already a rule or slight tweak that makes sense and prevents this work: in this case, no crits for skill checks.