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Joined 1 year ago
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Cake day: August 26th, 2023

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  • It’s a dark pattern. Maybe at one point in time people would be tricked into believing $3.99 was emotionally a lot less than $4 but we’ve grown up with it now for several generations. Everyone knows it costs more anyway because of taxes not being applied until the register. The mistrust is built into the system out of tradition more than anything.


  • I’ve been cooking up an idea for a smaller style MMO with as few NPCs as possible. It’d take a large skill tree in which you can’t possibly put points into everything so people have to specialize and work together. NPCs might fill in jobs while a player is offline like taking sales at the store or unattended crafting but all quests and rewards come from other players. Something unavoidable is that I think there has to be an end or else people either 1) can branch out and become so skilled they don’t need other people or 2) stagnate. So after X real world days, an apocalypse happens. Plague, dragon attack, aliens, zombies, blight, pirates, whatever. If you win, you can rebuild and get a benefit before your next go around. If you lose, you migrate to a new place (generate a new map) and try again.