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It starts early in the design process. But at that stage, it would be best to pause installation, have a mechanical engineer do the mechanical design (including equipment selection) based on an energy model and install the recommended equipment.
It starts early in the design process. But at that stage, it would be best to pause installation, have a mechanical engineer do the mechanical design (including equipment selection) based on an energy model and install the recommended equipment.
I work in building science. It’s obscene how little actual design and quality control goes into residential homes.
The typical design is just one step above being illegal, and people are often scared off of doing anything more than that by the threat of increased cost. However, they don’t realize that they pay for it either way; either on their mortgage, or on utilities. Only one of those you can actually own in the end.
It seems owenfromcanada has ding dong dashed you.
Perhaps they’ll make a sequel, A Slightly Longer Hike.
Not medical advice, but when I can tell it’s getting full in there, I pour 50% diluted hydrogen peroxide (just use the cap of the bottle) in my ear, let it bubble away for 5 minutes or so, then use a bulb syringe thing with warm water to flush it out til it’s clean. Be careful with pressure and temperature of the water, but it works great.
I’d recommended PC part picker to determine compatibility with all your upgrades. You can tinker with different setups fairly easily and have the costs easily accessible. I believe there are also tools to determine likely bottlenecks, but I haven’t searched for many lately.
GPU will definitely be the biggest cost, but also likely the most noticeable improvement. RAM is fairly cheap, so you can bump up to 32 Gb without much expense. Not too familiar with Intel CPUs but it’s possible you might create a bottleneck with a GPU upgrade. Not the end of the world if you’re fine with upgrading that later too.
It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.
If quitting the game is more complicated than alt+F4, I often just alt+F4 after saving.
I would be very interested in those Tarkov modes/mods you have, OP. I got into it a bit but would just get mangled by well geared groups of players too often that it made it quite frustrating.
E: disregard, I found your other comment with the details.
As for memorable games, I played all the Quantic Dream games recently after seeing someone play Detroit: Become Human on stream. The story(s) in each one are amazing and unique in their own ways. They make you feel emotion and you’re immersed in the character’s experience. Their facial mocap really takes the games to the next level. The emotions just feel so real, which I find many games fail to do with only janky animated expressions.
A mall that’s only random clothes, shoes, and jewellery stores surrounded by an ocean of parking lot is very unattractive.
As you say, a mall with actually useful stores, like grocery, pharmacy, perhaps a restaurant or two (not chain fast food), etc, with residential units on top or very close to constitutes more of a community than a mall and is very likely to be sustainable versus the former.