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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • If it’s at an Internet cafe where everyone is in attendance, I seriously strongly suggest “The Ship”. In my experience, probably the ultimate LAN game. Screen peeking allowed but not encouraged.

    The game is effectively a game of assassin—but you have to upkeep your player’s needs (food/water/shower/bathroom/sleep). Your character needing to take a shit is stressful—very often you begin the process only to have your murderer pop open the door with a fire axe.

    It used to have a “viral” gift copy thing on Steam where 1 purchased copy generated 2 gift copies and those copies generated 1 copy each. So in theory, you could only require 3 copies for 15 of you if that’s still active.




  • The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

    The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

    It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

    In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.





  • The best way to learn is by doing. Nobody knows all the answers. And doing courses/learning for the sake of learning only gets you to the surface.

    I’ve been a software engineer for 15+ years at this point and I still end up googling/stack overflowing issues that I’ve encountered. Not suggesting I’m copy-pasting code, but more of a “oh, I can do that!” type of thing.

    So start making something that interests you (with the full expectation that you won’t make money/benefit anyone). You hit a roadblock? Great! Time to learn how to fix that problem. Repeat. You hit a point where your code is spaghetti? Learn how to avoid that—look up design patterns. Etc etc.