Some dingbat that occasionally builds neat stuff without breaking others. The person running this public-but-not-promoted instance because reasons.

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Joined 5 months ago
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Cake day: May 24th, 2024

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  • Fedi platforms have a key distinction putting them separate from most other online platforms in that you can literally create your own and have all the rights of a platform admin today, and have access to the very same content as you would having an account on another’s node. In that regard there’s much less room to complain about unilateral actions by the instance owner than there would be for other systems. As the size of an instance grows you run a greater risk any time you take such an action, but so long as it’s consistent with past behavior it shouldn’t be a major problem. Large instances like .world have made some cuts that ruffled a few feathers and then backed them off if people objected, but sometimes direct democracy isn’t particularly viable in what might be a time sensitive situation.



  • It changes over extended time spans on the order of generations, and I might say it’s cyclical but it’s hard to see in a given lifetime.

    In the early 1900s USA people where held at the absolute mercy of the wealthy, working long hours in wretched conditions for a pittance.

    During and shortly after the WW1 & WW2 there was a massive push for unity and worker rights, the unions took shape and the working class took a large chunk of power away from the owners to better their standing.

    In the 50s-70s there was a time of keeping pace with the neighbors, competitive but also concerned with the well-being of your fellow people.

    Then from the 80s through early 2000s it switched and became a hyper individualistic ‘I got mine’ mindset.

    In the last couple decades we’ve started to see a return to a push for collective good, but it has been held back a lot by a heavily divided population with half blaming the other half for the decay of society while those with means just sit back and watch the sniping from afar.

    I’ve only been around for those last couple portions so a lot of my perspective is just my impressions from history books, but I guess the point I’d make is to look at the ebb and flow of things in historical context. People’s willingness to defer to power is both personal and couched in the willingness of society to support the individual.




  • I’m sure thoughts are influenced by the fact that the company I work for has a sizable presence there, but the very broad view I’ve developed is ‘outsourcing superpower’. It rarely seems that India is the owner or originator of things, but they end up doing a massive amount in supporting companies from the USA during what is our night hours. They also seem to have an exceptional dedication to their work despite from what I’ve seen the managers being kinda over-the-top with the demands on them.

    I used to work with a young woman who left one of the wealthy families there to get out of an arranged marriage who had all kinds of interesting tales on how things worked there. Talked a bit about their 'gold room’s where they stored all their savings and if they needed extra cash would just shave off a piece from a brick.









  • I guess it depends on what you’re looking for and what you consider flashy. I tend to do most of mine from GOG these days just out of a preference for avoiding DRM on principal. Found a few interesting ones just of the ‘cheap enough that it doesn’t matter if it’s not great’ types.

    A major marker of quality for me tends to be if something just feels polished, like the menus make sense rather than looking like someone just stuck things where they could without though, but it could still run on a potato without making things melt.


  • Hardly the only, but not always the case either. I’d put some of it down to rose-colored nostalgia, some to the given fact that so much today is buying a base framework game and then selling 276 ‘addons’ to make it complete, and part to that back when systems didn’t have the power they do now developers couldn’t rely so much on all the flashy imagery and effects so they put more effort into the story and unique gameplay. A lot of smaller studio games pull that latter part off today still, but they’re sometimes harder to find.