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Joined 2 months ago
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Cake day: November 15th, 2025

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  • I stepped up my nerd game to start trying to land an IT job of some kind. I learned computer networking to set up my own website on recycled hardware and began writing about it. I started developing on a game engine making modules and making art assets to maybe one day make a commercial product. I released like a dozen open source projects under open source licenses.

    It all kind of culminated with Christmas. The kids in my life have been begging for multiplayer Minecraft server but Microsoft destroyed the he so hard with money grabbing we refused to pay for realms or make a bunch of Microsoft accounts or whatever.

    So, I rolled up my sleeves and got to work on creating a mineclonia server built on luanti/minetest engine, patching in all the Minecraft assets like textures, sounds, music that I legally own with python tools I built myself and released,

    I really wanted an in game fullscreen map and nobody had ever figured out how to make one on luanti engine so I so spent a few weeks developing one from the ground up. I released the map mod two days ago and people quickly noticed saying I had changed the game forever, congratulating me on my technological achievement or whatever.

    Its just a little frustrating because it feels like I’m somewhat competent at the nerd professions but I have no idea how to advertise my talents or if what I’m doing even translates to real Dev work. How Does creating universal map colorizer + generator for proceeduraly generated voxel worlds or designing a full model animation interpolation system for an engine from scratch or hosting public services on my own network built from scratch powered by solar turn into resume stuffs? That’d what I guess new years focus needs to be




  • I’m only a hobbyist no skin in the game but as an engineer first programmer second I feel like how you design the architecture of your logic and how you choose to prioritize computational optimization or feature implementation have a much bigger impact than language. Obviously theres a time and place like using luajit instead of lua if you really need that speed boost, but in big complex programs I’m willing to bet lazy programmers skip optimization steps and copy paste thousands of lines to ship quickly regardless how performance optimized the underlying language is.

    I make a module that does a specific thing for version 1, after initial bug patches and maybe a feature addition theres usually an epithany that the logic can be generalized into an api type registry structure that allows the code to be reused and configured as needed on per item basis. Along the way you do stuff like ask what the not expensive calls are, add accumulator timers to reduce unneeded CPU usage , ensure early returns are up top when it makes sense, choosing to render a cleverly crafted sprite instead of a full 3d entity.

    A conditional if then logic loop Is a logic loop no matter what Turing complete language its written in. What really matters is how you use the loop not which syntax its written in.


  • Money, duh. You build up a following, repost some obviously fake CGI crap, at the end of the video plug your donation links like subscribe bell, and they eat it up. Mentally unwell people have a tenuous grasp on reality and more often than not believe whatever they want. Tell them what they already want to hear and your pockets can be easily lined. Also see religious cults and Bigfooters.

    For a real example take oldie but goodie secureteam10. The guys been reposting fake footage for a decade. They’ve been in multiple controversies and proven to have created fake evidence for some of their own videos.

    Yet despite the channels history and sketchyness, they still get hundreds of thousands of views a week. Because the UFO truther types simply do not care about real authenticity they just want a confirmation bias circle jerk. Read the comments in some of secureteam10s videos and you’ll understand the exact lack of sanity or intelligence in these communities.

    Good documentary on them:

    https://m.youtube.com/watch?v=GRkwXphhv1E&pp=ygUSc2VjdXJldGVhbTEwIGRyYW1h




  • The only reason the first one was any good was because they copied the homework of Unreal. All world building after the first has been shit and people only watched the first because of 3d which was a massive flex at the time.

    Tap for spoiler

    ontributed by Rúben Alvim (1) on 18.07.2004.

    One of director James Cameron’s pet projects after Titanic was an epic sci-fi extravaganza called Avatar, much hyped in Hollywood circles at the time and poised to redefine the notion of a truly alien world on the big screen.

    The project fell apart some years ago, but the scriptment (a hybrid between a script and a treatment ) by James Cameron still exists. Interestingly, you can find quite a few similarities between it and Unreal:


    Both feature a basic plot premise where, by virtue of circumstances mostly beyond his control, a reluctant hero becomes the saviour of the native race of an alien planet forced to mine their land for ore of utmost importance to an invading race coming from the skies. In both cases the saviour is seen by the natives as someone who also came from the skies and is thus initially met with some alarm or distrust only to be later hailed as a pseudo-messiah.


    The native race is called “Na’vi” in Avatar and “Nali” in Unreal. The physical description of the Na’vi by Cameron can be visualised as basically a cross between the Nalis’ tall, lean, slender bodies and the IceSkaarjs’ blueish skin colour patterns, facial features, ponytail-like dreadlocks and caudal appendages.


    The Nali in Unreal worship goddess Vandora. The home planet of the Na’vi in Avatar (which the Na’vi worship as a goddess entity) is named Pandora.


    In Avatar, one of the most dazzling alien settings described is a huge set of sky mountains, “like floating islands among the clouds”. One of the most memorable vistas in Unreal is Na Pali, thousands of miles up in the cloudy sky amidst a host of floating mountains. The main sky mountain range in Avatar is called “Hallelujah Mountains”. The main Unreal level set in Na Pali is called “Na Pali Haven”. Both include beautiful visual references to waterfalls streaming down the cliffs and dissolving into the clouds below.


    The Earth ship in Avatar is called “ISV-Prometheus”. One of the levels in Unreal takes place in the wreck of a Terran ship called “ISV-Kran”. Even more striking, in the expansion pack Return to Na Pali, the crashed ship the player is asked to salvage is called “Prometheus”.


    One of the deadly examples of local fauna in Unreal is the Manta, essentially a flying manta-ray. In Avatar, one of the most lethal aerial creatures is the Bansheeray, basically a flying manta-ray. The expansion Return to Na Pali even features a Giant Manta, while in Avatar one of the most formidable predators is a giant Bansheeray, which Cameron dubbed “Great Leonopteryx”.


    In the two stories (especially Return to Na Pali, on Unreal’s end), a plot point arises from the fact the precious ore behind the invasion of the planet (“tarydium” in Unreal, “unobtanium” in Avatar) causes problems in the scanners.


    Unreal was in development for several years before its release in 1998. The Avatar scriptment was probably finished as early as 1996-97. Bearing all the above in mind the temptation to start wondering about further suspicious parallels may be quite strong, but in spite of these similarities both titles have few else in common and many aspects actually veer off in wildly different directions. Even so, the coinciding factors can make for an interesting minutia comparison.



  • You know something cm0002 just wanted to let you know I appreciate the dichotomy formed between posting these shitpost memes making fun of corporate AI trash one second while simultaneously posting genuinely informative news keeping the localllama community updated the next. It helps keep it real.

    I havent used twitter in many years. Do they really let their llms have a twitter account and be taggable like this? I though they would have learned it doesnt worked out so great when microsoft tried it with TayAI years ago.




  • SmokeyDope@piefed.socialtoFunny@sh.itjust.worksDogs vs Cats
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    2 months ago

    I’m interested in how many of those dog bites are contributed by pitbulls and rotweilers. I don’t like to perpetuate stereotypes but every physically intimidating hyperaggressive dog ive met has been a one of those. People want the safety that comes with those killing machines but they refuse to properly train them and cook up some serious cope when their precious furry son breaks their electric fence and bites the face off a child walking by.