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Cake day: September 4th, 2023

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  • For me, it’s just math. The odds of things getting better if I try may be low, but the odds if I don’t are even lower. I’ll take the higher odds every time.

    For you, have you considered spite? Live the best life you can to prove wrong everyone who tried to stop you, and do as much good in the world as you can so those trying to do evil have to try just that little bit harder. It only takes one good hit to ruin a superior opponent’s perfect game, and you can only get that hit if you keep playing.





  • It’s not the anger that’s cowardly, it’s the refusal to try. It’s taking any other path, so long as you don’t have to risk your own stupid pride. Have the humility to accept you might not make the right call, but the courage to actually make it for yourself.

    This adventure comes from a time when modules were a toolbox. One of the most popular modules from the era had a plot of “there’s a bunch of monsters in some nearby caves, and they don’t all like each other”. Tunnels were blocked by debris, allowing the DM to connect it to another dungeon they wanna try. You might come back to the same dungeon a second time, and the contents of the room will change. A module is a starting point, but the DM continues the story from there.

    If you don’t know how to prep that, then the empty room is a boon. If you do, then the empty room isn’t an issue. If you don’t want to prep a campaign like that, then maybe this style of module isn’t for you in the first place.



  • But some monsters are strong against certain builds and weak against others. Some monsters are stronger in certain environment and entirely nullified by others. Some monsters are stronger given certain allies and weaker when alone.

    If you could devise a system to assign monster complexity based on every scenario you can imagine that monster being part of, then either that’s an astonishingly small number of scenarios or an absurdly complex calculation to force on anyone.


  • This is a room. After seeing dozens of rooms with monsters and furniture, you are given a room with nothing in it and told to fill it yourself. You know the general sort of thing that goes in the room, so all that’s left is to decide precisely what. Everything before the room has been given to you, and everything after will be given as well. You just need to come up with one room.

    You can have a paid product full of things to put into that room and not learn a damn thing about actually preparing rooms like that. You can memorise every entry on a multiplication table and still not know how to actually multiply two numbers. The most valuable teacher is experience, which is why you have to actually figure out what the gaps in the number sequence are.

    So you can try. You can come up with a few monsters you think would be fun, and would fit into that room. You add a bookshelf and a table for flavour, and to make the fight a little bit more interesting. It could go well or it could go wrong, but you learn either way.

    Or you can rage against the system that dared tell you to figure out a single room by yourself; dared to tell you to put your pride on the line and risk making a mistake.

    The second one sounds cowardly to me.


  • I think it’s mostly cowardice, personally. People don’t want to risk putting their own choices into a game based entirely on choices, just in case they aren’t as good. It’s better to use someone else’s decisions than risk your own pride.

    Then you have ignorance. A lot of people don’t know how to fill the gaps, and WotC has never bothered teaching them how. Any rules they did get are rules of thumb and aren’t something to use without thought (like CR), so people complain for reason 1 again.


  • Susaga@ttrpg.networktoAsklemmy@lemmy.ml*Permanently Deleted*
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    9 months ago

    That’s bollocks. Whoever claimed that people used to draw dicks to ward off evil was talking out of their ass to make a dick pic seem classier. They were just embarrassed that their submission in an archeological journal was so similar to what they carved into their desk in school, and I’m damn certain the school desk isn’t protected from evil either.



  • My dude. The paradox doesn’t change based on whether or not the judge knows the truth, or even if the man dies.

    The truth is the man was made not to expect a thing by his own logic proving he would always expect a thing. The paradox is based on his own prediction being wrong because of his prediction. In this instance, his prediction was what his emotions would be.

    A horse walks into a bar, and the barman says “why the long face?” I haven’t said how they remove the horse from the bar, so does that mean I didn’t tell a joke? Or does horse removal not actually matter to the joke?




  • Cannot be properly defined? “Expecting it” means “regarding it likely to happen”, according to the dictionary. He regarded it as impossible to happen, so he was not expecting it. His own logic disproving the event (him being surprised) allowed the event to happen (he was surprised).

    Why does the paradox suffer if he lies about the solution? The paradox has already played out, and anything after that is just set dressing.

    Just off the top of my head, maybe the judge has a camera set to gauge his reaction to the knock on the door? Or maybe he goes into denial and tries to explain his logic, thus proving the paradox? Or maybe the judge doesn’t actually care as much as he said, but trusts the logic to hold out and make for a funny story?