• 1 Post
  • 9 Comments
Joined 3 years ago
cake
Cake day: October 18th, 2023

help-circle
  • At first glance, I thought he was golfing on the moon. I don’t golf, but if I were to be on the moon, I totally would want to try golfing on the moon.

    Now you know some random dude on the net wants to golf on the moon, enjoy that information I guess.

    Also parodied Futurama reference for fun:

    We’re golfers on the moon, I’m gonna sink a hole soon, but there ain’t no balls so we tell tall tales and sing this golfing tune.

    Thanks for coming to my adhd Ted talk.


  • The 1911 uses .45 and .45 is a subsonic ammunition, which means its muzzle velocity is below the speed to break the sound barrier, and doesn’t produce a supersonic crack. The delisle carbine was a bolt action integrally suppressed rifle made from the Lee Enfield, re-chambered for .45 from .303 due to its subsonic nature and is known to be one of the quietest firearms to exist, and the round doesn’t produce a loud crack.

    Where 9mm isn’t subsonic, it has a higher muzzle velocity and therefore would generate more atmospheric pressure, and a supersonic crack. This is why the world famous MP5SD, known for its total silence, was revolutionary. people say the only thing you hear is the bolt cycling. It has a perforated barrel that leaks enough of the gases out of the barrel into the suppressor. Infact, it leaks enough to actually prevent the 9mm from achieving supersonic speeds. They designed it this way so it doesn’t have to use ammunition that is specifically filled to be subsonic, or to use a round that is inherently subsonic like .45.

    So that is two examples of gun design history around trying to be quiet with ammunition, one designed around the ammo, and one around the gun.




  • I made my original RuneScape account during classic. That account alone has over a year and a half logged in, and is getting nearly 25 years old, as is RuneScape. It is one of a handful of accounts that I’ve maxed out since. I go back to it probably every two years and play for a good while then stop.

    The long dark is probably the game I have the most time in that isn’t an MMO, with well over 1k hours. There are other games that could probably compete but I don’t have any way of tracking or knowing.

    Knowing that a single game has been such a significant portion of my actual living existence is kind of amazing to me. If anything I’m definitely loyal to what I like, I guess. I’m also really excited with where they are aiming to take the game because I feel as though it gets a lot of unfair flak in the genre, especially compared to osrs.


  • In all seriousness this was the only thing I could think of myself and then I had a moment of thought about a dwarf (irl not rpg) having a stalker. It is something that never crossed my mind. Not to say they couldn’t or anything but I could just feel the realization hit.

    Anyway, cheers for the actual definition before the brain rot set in too hard.


  • The long dark. The game drips with atmosphere, sleeping when there is a blizzard outside your little cabin is just fantastic. Hearing the snow crunch as you’re exploring, or the haunting sound of wolves howling as they follow you while you’re hauling your latest kill of fresh meat.

    The feeling when you come across a rare find that saves your life, like a nice jacket or leggings.

    Oh! Once you learn to navigate in a blizzard? You can’t see and it can be so hypnotic. Walking until you find a landmark and adjusting your path, crunching along while the wind howls hoping you find shelter before you die.

    The feeling of seeing the Aurora borealis in that gorgeous sky at night?

    It all almost makes you forget that you’re probably starving/freezing to death.




  • If you’re into gaming I would suggest

    • NoClip (video game documentarians about modern video games)
    • video game history hour (general video game history done by the video game history foundation)
    • insert credit ( almost game show style, the hosts have only a few minutes to answer all kinds of questions about games, the gaming industry, or even opinions.)

    Otherwise I really enjoy

    • behind the bastards ( kind of like deep dives into shitty people of the world and what makes them tick)
    • cautionary tales ( true stories about disasters, humon error, and catastrophies )
    • 99 percent invisible (weekly episodes on all kinds of deep dives into things that often go without notice in our lives, the most recent episode covers the history of album art for example)