It’s perfectly natural to cry over the loss of a life, even if you didn’t know them personally. I think the man’s family would be comforted that even a complete stranger was moved by their passing, I know I would.
It’s perfectly natural to cry over the loss of a life, even if you didn’t know them personally. I think the man’s family would be comforted that even a complete stranger was moved by their passing, I know I would.
I don’t think crying is a bad thing, I cry if I’m watching a sad scene in a show or reading a sad book or something. I may not be full on sobbing (unless it’s a really heavy one) but just the tears to me feels like a kind of free emotional release. I’m a hairy man with a full beard as well, so I’m fully aware of the stigma against crying.
Star Citizen delivers just enough to keep people super invested, their recent server rework is actually a really cool addition but every time I consider trying to play it again I realize how shallow and broken it is as a videogame.
Yeah, the creation engine definitely got a lot more stable after Skyrim, last time I tried playing Fallout 3 it wouldn’t even run.
Well I’m saying it’s not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.
tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding “16x the detail” and it was too much for them.
We cry together, brother