• 0 Posts
  • 8 Comments
Joined 1 year ago
cake
Cake day: July 24th, 2023

help-circle



  • Beyond the Bestiary books, I’ve been using Mimic Fight Club to build encounters: https://mimic-fight-club.github.io/ It’s really great for scaling encounters to the party size and level, and it’s useful even if you are just searching and filtering.

    I have noticed a lack of normal humanoid enemies though. There have been a lot of battles against Kobold Scouts reskinned as “bandits”.

    For treasure, I refer to the Treasure By Level chart (11-1) on page 536 and the Party Treasure By Level chart (10-9) on 509. I try to find something appropriate for the area the treasure would be in, failing that, I start looking at spells to use for scrolls or wands. I tend to use the 10-9 chart as a minimum baseline and add more on top of that, but my group tends to forget the items they have, so your mileage may vary.


  • I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.

    The developers gave a great talk about the dialogue system in GDC17: https://youtu.be/wj-2vbiyHnI