i’m lizard

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Joined 3 months ago
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Cake day: June 21st, 2024

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  • Crimzon Clover, any version’s good but World EXplosion is the most recent. It’s a fairly difficult and chaotic bullet hell, but the novice mode should be reasonably approachable as long as you’re willing to learn, and the design is superb.

    Similarly, the whole CAVE backlog. Not all of them have novice modes or the like, and there’s quite a few games not really available outside of MAME. The original DoDonPachi is/was considered the best starter bullet hell for a long, long time and still holds up pretty well, but is more difficult than a lot of modern games on their respective novice modes.

    On the indie side of things: Star of Providence (formerly Monolith) is an indie roguelite bullet hell twin-stick-ish shmup with a pretty good amount of depth. ZeroRanger is a much more story-based game that I really enjoyed.





  • It’s absolutely not the case that nobody was thinking about computer power use. The Energy Star program had been around for around 15 years at that point and even had an EU-US agreement, and that was sitting alongside the EU’s own energy program. Getting an 80Plus-certified power supply was already common advice to anyone custom-building a PC which was by far the primary group of users doing Bitcoin mining before it had any kind of mainstream attention. And the original Bitcoin PDF includes the phrase “In our case, it is CPU time and electricity that is expended.”, despite not going in-depth (it doesn’t go in-depth on anything).

    The late 00s weren’t the late 90s where the most common OS in use did not support CPU idle without third party tooling hacking it in.


  • Eh, no. “I’m going to make things annoying for you until you give up” is literally something already happening, Titanfall and the like suffered from it hugely. “I’m going to steal your stuff and sell it” is a tale old as time, warez CDs used to be commonplace; it’s generally avoided by giving people a way to buy your thing and giving people that bought the thing a way to access it. The situation where a third party profits off your game is more likely to happen if you don’t release server binaries! For example, the WoW private/emulator server scene had a huge problem with people hoarding scripts, backend systems and bugfixes, which is one of the reasons hosted servers could get away with fairly extreme P2W.

    And he seems to completely misunderstand what happens to IP when a studio shuts down. Whether it’s bankruptcy or a planned closure, it will get sold off just like a laptop owned by the company would and the new owner of the rights can enforce on it if they think it’s useful. Orphan works/“abandonware” can happen, just like they can to non-GaaS games and movies, but that’s a horrible failing on part of the company.


  • Requiring agreement to some unspecified ever-changing terms of service in order to use the product you just bought, especially when use of such products is required in the modern world. Google and Apple in particular are more or less able to trivially deny any non-technical person access to smartphones and many things associated with them like access to mobile banking. Microsoft is heading that way with Windows requiring MS accounts, too, though they’re not completely there yet.