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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I care less about realism than I do about having interesting decisions to make. I think it’s a really big challenge for game designers to make it fun and interesting for players — even highly skilled ones who love to strategize — without the game bogging down by having too many dice rolls/decisions to make.






  • It’s really simple: Microsoft is a business solutions company. Microsoft helps your boss spy on you at work. Your boss is their customer, not you.

    Apple is a consumer products company. You are their customer. They market their products on privacy and security. Betraying that marketing message by spying on users is shooting themselves in the foot, so they’re incentivized not to do that.

    Neither company is trustworthy. Economic incentives are the trustworthy concept here. Barring screwups, we can trust both companies to do what is profitable to them. Microsoft profits by spying on users, Apple does not (not right now anyway).


  • There’s a big issue with using weight classes in team sports: player weights vary dramatically. Take the NFL for example. Setting aside the enormous differences in weight between linemen (offensive and defensive) and all other position players, there are also huge weight differences within a given position. For example, quarterback Jared Lorenzen was 6’4” and weighed 275 lbs whereas Russell Wilson is 5’11” and weighs 211 lbs. That’s a huge weight difference!

    You can find similar weight differences across players in other leagues (NHL, NBA, and MLB). Weights don’t really correlate with overall skill level though they do somewhat correlate with position and skill set (and height of course).

    How would you classify by weight in team sports? You might think to do it by position but none of the leagues require a player to remain at a single position for their career. Players can and do switch positions, and many even do so multiple times during a game. Sports like NBA basketball don’t even have any particular rules about what a player at any given position is allowed/not allowed to do, so the positions on team rosters are more like a suggestion than a requirement.