The game itself does not need language skills, as everything is represented by art or iconography, but when new tiles or rules are introduced, you’ll have to make sure everyone knows what they do and how to score them.
The game itself does not need language skills, as everything is represented by art or iconography, but when new tiles or rules are introduced, you’ll have to make sure everyone knows what they do and how to score them.
I’ve played it several times, and bought it to play with my wife who is pretty discerning when it comes to games. We like it a lot! A few thoughts:
Do you like doing puzzles? It’s definitely more of a puzzle like activity than any other games I’ve played. Honestly, it’s a one player game that you can play cooperatively.
I think the game excels in spurts. Playing one time and then waiting a week in between is a bit of a letdown. It shines when you score 120, then go again and score 140 and unlock a box, the playing again and using the new scoring conditions to score 160 and unlock something else. But because there’s not tooo much variation in gameplay, playing the entire campaign in a day (10-15 games maybe?) would be a slog.
Overall, it’s a game I’d pull out on a rainy cold day with pleasure, but wouldn’t bring to game night. Hope it helps!
Have you tried Skull? You can get the official set or play with coasters. Bluffing and push your luck. I think you’d like it!
Sort of, yeah, but I think it’s in how you play it. We alternate who draws the tiles and gets first crack at placement (and ultimately final decision). That keeps the game from becoming too one sided. I never felt like it was backseat gaming.