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Joined 1 year ago
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Cake day: June 9th, 2023

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  • There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.

    On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.


  • Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.

    Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.

    I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).




  • What’s dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.

    Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that’s it.







  • One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.

    Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.

    So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.


  • AFAIK, servers are rented for years (I believe 24 months minimum), and renewed after financial performances (are we making more money in the multiplayer than the server costs, the “content” pipeline, and the maintenance?). If it doesn’t make money, they let the contract expire.

    Second, the publisher usually pays the servers, while the studio is tasked with the last two tasks (content, maintenance).

    So no, it won’t die immediately, but it will probably die next year. I highly doubt the publisher will task another third party studio to maintain it.




  • It will be interesting to know how much AI integration it gets. To me, I think Microsoft will use it as an excuse for telemetry and personal data. They already explored ads on the OS, so I can imagine selling you stuff while trying to use AI tools while trying to do your work. May be a subscription to copilot.

    They know that they capitalize can capitalize on AI faster than any major OS developer, but how much value will be given by the user?