
Correct. Just having the .icc file in hand doesn’t do anything for you, nor does the act of generating it with your calibrator tool. (Probably, anyway. Its software may allow you to apply it to your Windows color settings, i.e. in a manner that’ll affect the display of literally everything on your computer monitor. If so, don’t do that.) You need to load it in your image editing/viewing software so it can apply those corrections to your display output.
One other thing to note here. ICM/ICC/whatever can simulate what an output device will produce (a printer or a press) or what an input device will give you (a camera or more likely a scanner) but only if your display is capable of producing a wider color gamut than your output device. It won’t do much for you the other way around.
You’ll also have the fun of playing around with rendering intents once you have your ICC profile loaded. This is one of those things that fries everyone’s brain. It still kind of sends me for a loop.

You’re probably going to want to start with a relative colorimetric intent to start with. Try that, and see if the output from your printer makes sense to you relative to what’s on the screen. If not, you can try switching to absolute colorimetric. For your application, perceptual will probably continue to produce out-of-whack looking results. I only use that for photographs.
Bear in mind that your output in print will also be impacted by your choice of paper. “White” consumer paper is not actually optically white. Using your profiling tool and either of the colorimetric rendering intents you should be able to compensate for the whiteness or lack thereof of your paper also, but remember that any time you switch papers you’ll need to do another test print and create another output profile.
In light of all of the above it’s no wonder normal people just declare the heck with it, use their editors inbuilt CYMK simulation profile, and console themselves with that being good enough.











Ha! I am vindicated with the lower pixel count and thus fatter pixels on my R10.
…That’s my story, and I’m sticking to it.