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Joined 1 year ago
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Cake day: July 18th, 2023

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  • primarily because both context switching and progress builds upon itself so stopping & switching has more impact than those 5 or 10 minutes suggests. (ie. you can stop a car from rolling down the hill with just one finger if you do it early enough but in reverse).

    also standup meetings have a way of getting longer and covering more ground that what was initially planned for. (ie meeting mission creep)





  • anxiety inducing levels frustration at things that don’t work like they’re designed during emergency situations. ie unable to use a phone to call for help because of fat fingering or my car won’t stop and go as expected when i hit the brake and gas pedals leaving me a few feet/yards off mark each time i try.

    the second most common is a lucid-ish dream where i can remember that i dreamt this before, but i can’t remember what i recognized; only that i can remember dreaming it.


  • I loved the building, but I find the other half of the gameplay quite boring.

    i would spend hours using cheats to create the perfect house for the sims family and then lose interest within 30 minutes of letting the family do its thing.

    i would rinse and repeat with each house becoming more elaborate and strange each time; they should make a game that focuses on that aspect of it more