I’m glad to hear Wargroove 2 is worth it! I really enjoyed the first and I was worried when I heard about a sequel.
here we go again
I’m glad to hear Wargroove 2 is worth it! I really enjoyed the first and I was worried when I heard about a sequel.
I’ve made a point to learn and understand commonly “mocked” languages. The reasons they’re ridiculed for are often very tightly related to the reasons why they’re powerful in unique ways.
It’s hard to defend some parts of PHP, but it doesn’t deserve the hatred it gets. Its standard library is a self-contradictory mess, yes. But it’s backwards-compatible with previous language versions to a fairly remarkable degree. This backwards-compatability might seem strange now, but not that long ago, this guarantee meant it could evolve very rapidly as a language and ecosystem without risking losing users to a continual barrage of updates necessary to keep atop of, lest your application fail. I think this is the reason it overtook PERL as the first major “server-side” dynamic website language of choice.
It has that goofy dollar sign variable syntax, yes. I personally think a special syntax for variable access vs function calls is one of the reasons coding beginners found it slightly easier to use - you didn’t need to keep so much track of name collisions and stuff. $thing
is always a piece of data, a noun. thing
is always a keyword or function, a verb. You can thing($thing)
, it’s OK, they’re different. You’re verbing a noun.
It could grow fast and be picked up quick, so it’s no wonder to me it persists, ever-improving, in the midst of all these extremely popular, extremely modern languages in use today. Wikipedia, Facebook, WordPress, Slack, Etsy, indeed even kbin, the piece of Fediverse software I’m writing this on now.
This is great. This is how it always should have been.
Organization of any kind needs a Twitter page or subreddit? No, they need their own official, self-controlled Mastodon instance anyone can see and listen to and interact with, even without accounts on that specific instance. They need their own kbin or Lemmy instance to make and administer their community on and have control over, everyone can still participate even without signing up for accounts on that specific instance.
I’ve been playing through Control, which has been pretty fun, but… I just came out of TotK and every other game so far feels a bit… shallower. I don’t know how to explain it. I’ve also been taking breaks into Infinifactory again to finally finish it. Been a while since I’ve felt the itch for Zachtronics, and it feels good. The mechanical intricacy overshadows that hollow feeling.
What should I play next if TotK has set my bar so high? Will it just fade in time?
I love this guy, one of my few favorite YouTube channels and subscriptions. Anything he fixates on is suddenly interesting.
I really want to like this but the fact that two separate Nintendo communities (for example) can exist on two separate instances is a non-starter for most users and very nearly for me. Is there not a mechanism of some kind to join them so anyone joining their instance’s Nintendo community gets plugged in with every instance’s Nintendo posts? This will truly confuse most new people coming in from Reddit where communities had single canonical names.
Fuck spez.
Same, hell yeah.
I’ve been working through my first playthrough of Cyberpunk 2077 - it’s fairly enjoyable, I’m glad I ignored it outright until well after big patches rolled out. There’s something very satisfying about blowing up enemies through a camera.
I’ve also picked up Dwarf Fortress (Steam) for the first time. It has a lot of depth but has been fun to learn and try and figure out. I just flooded a section of my fortress by digging into an underground river.
My chill-out puzzle game has been Can of Wormholes and it’s pretty fun! It’s weird for sure… but definitely fun.