fracture [he/him]

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • thanks for sharing this information with us, i think it’s important to discuss this stuff on the fediverse

    i notice that beehaw doesn’t have a similar clause in its TOS, as far as i can tell. without the expectation of you answering this question, i’m wondering what the difference is between the two such that cohost has such a clause and beehaw doesn’t. maybe it’s because one is run by an individual and one is run by a small company?

    i did a search on cohost itself to see if anyone else talked about this and found this quite extensive thread: https://twitter.com/rahaeli/status/1588769277053739010

    so based on what you’ve said and what’s in that thread, i’m gonna update my post with some qualifications about cohost. thanks for piqing my interest in the TOS
















  • so, my opinion on your game idea is essentially: it sounds like a decent idea. but ideas are only as good as their implementation. so a lot depends on how well you execute it. but the idea itself, sure. it’s fine. the world building twist is neat

    i mostly wanted to let you know that games to learn programming are actually a small market in games. it already exists and people are already making games like that. there’s even games for teaching things like assembly, which is more esoteric than C/C++ (among others, you can check out Human Resource Machine)

    so i think it would do you some good to research what’s out there, see how they do things, see if you find them lacking in some way, etc. then you can bring what you learned back to your game



  • i actually had the same reservations, but as i thought about it more, i think stray actually makes more sense as a movie. that way you can give the cat more personality and drive, rather than trying to capitalize on people’s desires to be a cat and do cat things. the game really shoehorns in the narrative, especially past the first half. it would have worked better with a more personified creature imo, since the game really ends up being driven by the narrative rather than the whimsy of the player (which is what i would have expected from a game whose focus was on doing cat things)