Disney climbed the ladder of public domain and then pulled the ladder up behind themselves.
Disney climbed the ladder of public domain and then pulled the ladder up behind themselves.
Effectively, the other option is passwords, and people are really, really, bad at passwords. Password managers help, but then you just need to compromise the password manager. Strong SSO, backed by hardware, at least makes the attack need to be either physical, or running on a hardware approved by the company. When you mix that with strong execution protections, an EDR, and general policy enforcement and compliance checking, you get protection that beats the pants off 30 different passwords to 30 different sites, or more realistically, 3 passwords to 30 different sites.
The modern direction is actually going the other way. Tying identity to hardware, preventing access on unapproved or uncompliant hardware. It has the advantage of allowing biometrics or things like simple pins. In an ideal world, SSO would ensure that every single account, across the many vendors, have these protections, although we are far from a perfect world.
On Steamdeck, I haven’t tried multiple controllers, but with one, it has been rather seamless for both the PS5 and the Stadia controller. They are both Bluetooth, and when I turn them on they just work. That said, the original SteamDeck(which is what I have) doesn’t support CEC or Bluetooth waking, so the Switch wins out on automatically turning on and switching my TV’s input. The OLED SteamDeck is supposed to fix that, but I’m not paying for a replacement until this one dies or a SteamDeck 2 comes along.
I could train as hard as possible, for years, and I promise you I couldn’t beat a single woman in the WNBA on a 1 on 1 game. I think it is important to remember, that yes, statically, men have an advantage, but each individual is unique. I think it would make more sense 1. Remove the profit motive from sports. 2. Have leagues based on skill, not gender. Of course, that will never happen. Match making in video games is a clear example of how it can work. If I was really into any competitive game, every time I played I’d be playing against people that were roughly equal to me. I suppose that is harder to do in team sports though, especially when there is money involved for the players.
I’m guessing you were making a joke, but the real answer is it is a Godot tile map.
Thanks. It was a silly toy, but it scratched an itch, and was good for at least one chuckle.
Here’s a little game I made because I missed it too. https://dbeta.com/games/webdefragger/
I don’t want to let nations off the hook for being bastards, but the technical incomlktence of both our core infrastructure and the tools that support them is also astounding.
I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.
Like most people, it changes. For me it is like someone took the volume knob on the world and maxed it out for half a second. Just a blip of every sound in the room suddenly being set to 11. Sometimes it is like someone yelling in my ear, but just a grunt or a scream like they fell over.
Highway signage was critical. If you were traveling, you could tell which states sucked by them not having any signs pointing you back to the highway.
This is Wordpad, not Notepad. There is still a perfectly functional plain text editor(until they decide to slam ads into it) for Windows. WordPad was a rich text editor. Sublime and Notepad++ don’t really compete with that. LibreOffice and OnlyOffice exist for free in that space, but you are right that non-tech savvy users will struggle to find them on Windows.
I’ve been playing Soulstone Survivors. I kida forgot it existed and was searching the Steam Store for a Vampire Survivor like and was reminded I own it.Itt is clear that the makers were in the middle of making a ARPG rougelike when VS came out, and they successfully made the change. As a result, it has well fleshed out systems across the board.
Always fun to see a new fastest super computer come online. I remember in the 90s and early 00s when it felt like there was a new top supecomputer monthly.
Although you are right that more specialized hardware will come, NVIDIA has those already, and probably other manufacturers too. I’m not saying there isn’t a lot room for improvement, but most of these AI models are simply matrix multiplications, and we are good at those.
Whoever it was may be a moron, but fire code is designed to protect us from morons. A moron with a flare gun should not be able to accidently murder 100 people. That’s a failure on many levels.
That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.
It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.
Careful, some tech bro will take that and get a billion dollars in venture capital for “eScorts: Uber for hookers”.