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Cake day: June 7th, 2023

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  • Effectively, the other option is passwords, and people are really, really, bad at passwords. Password managers help, but then you just need to compromise the password manager. Strong SSO, backed by hardware, at least makes the attack need to be either physical, or running on a hardware approved by the company. When you mix that with strong execution protections, an EDR, and general policy enforcement and compliance checking, you get protection that beats the pants off 30 different passwords to 30 different sites, or more realistically, 3 passwords to 30 different sites.


  • The modern direction is actually going the other way. Tying identity to hardware, preventing access on unapproved or uncompliant hardware. It has the advantage of allowing biometrics or things like simple pins. In an ideal world, SSO would ensure that every single account, across the many vendors, have these protections, although we are far from a perfect world.




  • I could train as hard as possible, for years, and I promise you I couldn’t beat a single woman in the WNBA on a 1 on 1 game. I think it is important to remember, that yes, statically, men have an advantage, but each individual is unique. I think it would make more sense 1. Remove the profit motive from sports. 2. Have leagues based on skill, not gender. Of course, that will never happen. Match making in video games is a clear example of how it can work. If I was really into any competitive game, every time I played I’d be playing against people that were roughly equal to me. I suppose that is harder to do in team sports though, especially when there is money involved for the players.














  • That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.

    It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.