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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)


  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).





  • Most of the time with issues “the point” is cost-saving, stubbornness, cause & effect disagreements, or difference of opinion on how to carry things out

    Part of the reason for the phrase I’d say is that said policies aren’t even effective at what they aim to do. It often costs more and makes their perceived problem worse (or at very least, hurts their own side in some other way), and it’s even worse for the original problem. When this continuously occurs it doesn’t seem like a good-faith action.

    Cruelty is the only thing that they can consistently get right. Could it be that they’re just that incompetent? Maybe, but it sure seems like they’re happy with the result.


  • I’ve only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it’s hit-or-miss.

    Thread wise, I suppose I haven’t posted enough to be statistically solid though it seems like it’s dead on the Kbin side of things and federation is even worse. I’ve thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven’t made new content to do so.

    I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn’t going to be resolved for a while.








  • I was having similar thoughts about Nim and portability when I saw this Github project (it uses APE but it’s more like a runtime for software? though I’m not sure if actual usage is easy like other frameworks/libraries etc). Though honestly I will probably sooner do something with Godot or Raylib via bindings instead, which is unfortunate because the 2D polygonal style is not well supported* unless you keep it really simple.

    I’m thinking about tinkering with low-poly 3D+mostly untextured models (vertex colors, see vertex color skyboxes as an inspiration for the style/concept) to sidestep the 2D issue (as it’s well-established in 3D). My mousewheel is currently broken, though. And I’m not totally happy about the idea of using Blender, though any 3D editor opens up more options (in-engine stuff is cool, but probably locked-in).

    It’s also difficult finding discussion about Nim on the fediverse, particularly when people don’t explicitly say nim-lang. That and often Kbin doesn’t properly federate Mastodon replies so potential conversations are just broken. And I haven’t seen other languages that come close to the same feel, some scripting languages might be OK if their performance wasn’t a problem (and often there are options to help, but it also makes me question if it also wrecks their compatibility with bindings when it’s a different thing).

    * = 1. Godot 4 has a still-in-PR-stage feature that can be used for art but may not perform well enough to be used for an entire project with MSAA, also still no Nim bindings. Also even then, the editors could be better (vertex colors and internal vertices).
    2. I am not aware of polygonal tools for Raylib at all, started making a text format and loader but got bogged down on details. And it would be even more basic than Godot’s polygons, no animation aside from just making multiple frames and swapping (or maybe some basic transform effects, but this would all need to be done manually while Godot has in-engine animation).



  • I thought patterns are just meta/group packages. Do they do anything else differently?

    It’s been a while, but I remember patterns trying to re-install things that I removed and I didn’t like the work-arounds listed. I can’t remember what exactly it was, but I don’t think it was anything I really needed even with whatever other thing it was grouped with.

    Doing a search and it seems other people have been annoyed by patterns because of “recommended” packages, I don’t know if it changed though.

    what issues do you have updating them?

    Some of it is the internet again (especially pulling down things from git that are quite large), some of it is stuff that just fails during building. Basically I can do a system update just fine, but I can’t really expect the AUR update to go smoothly. I just pick-and-choose what of the AUR I try to update most of the time, luckily things often just continue working.

    are the no-longer-available packages orphans?

    That’s an issue too, but no in this case I mean packages that have most likely changed names (or maybe removed) so replacements must be manually found. Unless there’s some tool I’m unaware of. Otherwise, they will just never be updated, which is often fine. A lot of them are libraries that I’m not even sure about.


  • I don’t know, but I am here for it. I feel the same way, but also it seems unlikely anything will compete with package availability without introducing some other issues. I tried Tumbleweed and didn’t like package management there either, specifically because of patterns. Some of my issues might be fixed in a newer install or could be done manually with help via the wiki, like auto-updating mirrors so there never is an issue, but honestly I just haven’t bothered.

    Well, some of my issue is probably just having DSL internet (6-8Mbps, also up to 3 other people using it) making updating more of a pain than it needs to be (including update frequency, trying other distros). Package sharing might be easier if my house had ethernet hookups, too (I’m using a not-very-good method now, a more official method that may be better was probably bugged when I tried it).

    EDIT: I also wouldn’t say I can feel the bloat on my system, but I do have some dread about lots of dependencies it seems I can’t do much about (seeing a ton of python or KDE packages on update). The bigger issue is that I never have much luck updating the AUR stuff, also no-longer-available stuff (it got a bit better once with a re-install, but now it’s back to where it was). I tried flatpaks at one point but I got tired of updating those separately (I don’t know if hooks were added later or available manually, though I do wish I could choose major-versions only or some other way for less frequent updates of certain software).




  • I am not a programmer, but on 2 occasions I was able to improperly fix (1 argument in 1 line stuff) very small bugs without really understanding how. I’ve also made a number converter (dec-bin-hex) at least twice. I know those aren’t a lot but it’s weird that it happened twice twice.

    I’d say there’s an issue here with language design having major tradeoffs, but maybe it’s just a paradox*? Though I have found a language I like (even though I’m not learning it because other issues), so I know it’s not impossible at least.

    *= Like the people who could make something with less tradeoffs don’t have the need/desire to do that, they just use the existing stuff. Though that is much more fitting for visual programming.