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Cake day: June 14th, 2023

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  • The only code with timezones should be the bit squishy meat bags touch. Everything’s is should be UNIX time. Or it you are unfortunate enough to be on Windows, NT time.

    Some unfortunate programmers already have to deal with the speed of time not being a constant. In a distant future, timestamps might always have a universal position (and speed), and is that much different from timezones?

    Or we find some way of removing time distortion of physics. Find the universe’s real systick. 😃








  • That’s pretty neat. Game streaming isn’t that different. It basically loads the adjacent scene blocks ready for you to wonder in that direction. Some load in LOD (Level Of Detail) versions of the scene blocks so you can see into the distance. The further away, the lower the LOD of course. Also, you shouldn’t really keep the same origin, or you will hit the distort geometry issue. Have the origin as the centre of tha current block.


  • I just gave up fighting. There is no system that is going to both fast and infinitely precision.

    So long ago I worked in a game middleware company. One of the most common problems was skinning in local space vs global space. We kept having customers try and have global skinning and massive worlds, then upset by geometry distortion when miles away from the origin.



  • jabjoe@feddit.uktoProgrammer Humor@programming.devStop using floats
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    7 months ago

    As a programmer who grew up without a FPU (Archimedes/Acorn), I have never liked float. But I thought this war had been lost a long time ago. Floats are everywhere. I’ve not done graphics for a bit, but I never saw a graphics card that took any form of fixed point. All geometry you load in is in floats. The shaders all work in floats.

    Briefly ARM MCU work was non-float, but loads of those have float support now.

    I mean you can tell good low level programmers because of how they feel about floats. But the battle does seam lost. There is lots of bit of technology that has taken turns I don’t like. Sometimes the market/bazaar has spoken and it’s wrong, but you still have to grudgingly go with it or everything is too difficult.






  • I want hardware platforms standardized and autodiscoverable. These things need to get updates after the manufacturer ceases to care. Also, these hardware manufacturers can be terrible at software. It should be like PCs. I think that is end point anyway. It’s just unmaintainable any other way, even if these are intended to be e-waste after only a few years.



  • Ah the internet of infected things. Everything a mash up of open and closed source, old and new, then abandoned by the manufacturer after a few years for the next shiny.

    Probably Linux based, wait to be taken over by a few botnets…

    What is needed is an open, standardized hardware platform. You should be about to flash on the IoT OS of your choice that will be kept up to date.